Jump to content

R-73L in game Encyclopedia


Go to solution Solved by TaxDollarsAtWork,

Recommended Posts

It's been in game for a while, performance wise its mostly the same last I played with it on  a modded plane.

 

Does remind me, the in game version is the RMD-1 (both radio and laser fused ones), our planes should also be compatible with the RMD-2, according to RuAF pilots introduced some time in 1995 featuring improved IRCCM and 60/75 deg gimbals.

 

It's been requested to ED and acknowledged, we just don't know when


Edited by TaxDollarsAtWork
Link to comment
Share on other sites

  • Solution

 I did some digging into the files, I found two entries that I found interesting.

R_73__AA_11_Archer____Infra_Red = {"clsid": "{FBC29BFE-3D24-4C64-B81D-941239D12249}", "name": "R-73 (AA-11 Archer) - Infra Red", "weight": 110}

*R_73__AA_11_Archer____Infra_Red_ = {"clsid": "{CBC29BFE-3D24-4C64-B81D-941239D12249}", "name": "R-73 (AA-11 Archer) - Infra Red", "weight": 110}

R_77__AA_12_Adder____Active_Rdr = {"clsid": "{B4C01D60-A8A3-4237-BD72-CA7655BC0FE9}", "name": "R-77 (AA-12 Adder) - Active Rdr", "weight": 175}

*R_77__AA_12_Adder____Active_Rdr_ = {"clsid": "{B4C01D60-A8A3-4237-BD72-CA7655BC0FEC}", "name": "R-77 (AA-12 Adder) - Active Rdr", "weight": 250}

 

These are the CLSIDs for the base game R-73 & 77 and the new ones are represented with an asterisk

I tested the gimbals and range, they're pretty much identical it does give weird hardpoints that either clip into things float or are redundant A2G hard points

 

image.pngimage.png

  • Like 1
Link to comment
Share on other sites

15 hours ago, TaxDollarsAtWork said:

 I did some digging into the files, I found two entries that I found interesting.

R_73__AA_11_Archer____Infra_Red = {"clsid": "{FBC29BFE-3D24-4C64-B81D-941239D12249}", "name": "R-73 (AA-11 Archer) - Infra Red", "weight": 110}

*R_73__AA_11_Archer____Infra_Red_ = {"clsid": "{CBC29BFE-3D24-4C64-B81D-941239D12249}", "name": "R-73 (AA-11 Archer) - Infra Red", "weight": 110}

R_77__AA_12_Adder____Active_Rdr = {"clsid": "{B4C01D60-A8A3-4237-BD72-CA7655BC0FE9}", "name": "R-77 (AA-12 Adder) - Active Rdr", "weight": 175}

*R_77__AA_12_Adder____Active_Rdr_ = {"clsid": "{B4C01D60-A8A3-4237-BD72-CA7655BC0FEC}", "name": "R-77 (AA-12 Adder) - Active Rdr", "weight": 250}

 

These are the CLSIDs for the base game R-73 & 77 and the new ones are represented with an asterisk

I tested the gimbals and range, they're pretty much identical it does give weird hardpoints that either clip into things float or are redundant A2G hard points.

 

Are they new though?

 

As far as I can see, they are just the alternate entries with the proper weapon/launchers combinations(hence the weight difference), which have been there for ages. The reason for this is quite simply because some aircraft entries(like e.g. the Su-27) had 3D models with fixed weapon launchers, while other(like the Su-25T and Su-25TM) had removable launchers.

 

 

Link to comment
Share on other sites

On 5/30/2021 at 10:18 AM, Seaeagle said:

Are they new though?

 

As far as I can see, they are just the alternate entries with the proper weapon/launchers combinations(hence the weight difference), which have been there for ages. The reason for this is quite simply because some aircraft entries(like e.g. the Su-27) had 3D models with fixed weapon launchers, while other(like the Su-25T and Su-25TM) had removable launchers.

 

 

No, in my first post I said they were older entries.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...