RvEYoda Posted October 9, 2008 Posted October 9, 2008 I was wondering if anyone has real data for fighters visual detection ranges. (Tables and diagrams especially appreciated) S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
Geier Posted October 9, 2008 Posted October 9, 2008 Not planes' detection, but visual detection ranges of ground objects http://www.aviaclub.kz/lib/navigat/NAV07.html
A.S Posted October 9, 2008 Posted October 9, 2008 I know why you are asking this question (we discussed) I want to add few words here: Mostly what i hear from many, comparing the visibility range of Jets ingame ( hunting the black dots on screen with or without gfx tunings ) with real world impressions.....like "i have heart that" ....or "you can see so far out in real...etc etc etc"...... are versions to justify something in gameplay for comfort play. In fact visibility depends on a lot things like humidity, weather conditions, how eyes work (there is a book for that capture only - pilots and visibility), focus ability on moving targets and many more aspects. There is also a classification for BVR and WVR, general and more specific. However, coming back to gameplay......if you want to make things realistic for a game, then you have to make sure BVR stays BVR....no matter what....meaning you should NOT see FighterJets further out then 7-8nm clear weather conditions. You can again argue here with tons of cases....like "but i can see in real etc etc"...yes i know...but again....for GAMEPLAY...you have to set edges.....in terms or realistic behaviour in gameplay. [sIGPIC][/sIGPIC]
Renato71 Posted October 9, 2008 Posted October 9, 2008 Visibility in game should be higher then in reality. It will be up to player to use his skills to spot the difference between real object and chockolate drops on monitor. IRL, the visibility depends on the factors =RvE=--AS-- has named, but here it depends upon your hardware and graphical settings. What is needed is a solution that would prevent local graphical settings making something more visible on one PC, then on another PC. And even if someone tunes down the his/hers own settings, the object will not pop up any sooner then on a PC where all is maxed to the full. Like that fog params - tune them properly up and down, and you can see ground objects further and clearer on a PC with medium specs, then on a PC with higher specs and higher (more realistic) settings. Btw, ground objects are far to visible in LO/FC. They stick out no matter how colored they are, making thier cammo paint quite useless (in game). IRL, their visibilty decreases exponentially with distance, unlike flying objects (contrast, size and shape issues). Shape is a key issue here - human brain is easier to overlook the shape of a tank then the shape of an aircraft, even if they are of the same relative size and painted in a same cammo. Finally, faster moving objects are easier to spot then slower ones, and those that stand still are even harder to spot. One can spot any ground unit at the same distance regardles off their speed. Also, during night missions, I can spot moving units with ease as they kick up white dust clouds. I'm selling MiG-21 activation key. Also selling Suncom F-15E Talon HOTAS with MIDI connectors, several sets. Contact via PM.
A.S Posted October 9, 2008 Posted October 9, 2008 hmm hmm.... seeing dots at 25-50km ( as i always hear it from u guys ) and using zooom to the limits...hmm hmm... cuz monitor is small ? BVR <<<< BEYOND visual range.... now we all know how BVR is fought mostly ..isnt it ? :music_whistling: Yoda is asking for real world visibility values or datas for a good reason. !! [sIGPIC][/sIGPIC]
RvEYoda Posted October 9, 2008 Author Posted October 9, 2008 (edited) Ok can we please get back to the subject. I'm simply asking if someone has real life documented tables or graphs or other information about visual detection distances on fighters. PS there are ways of making clipping tables for each plane separately and enforcing server side, but that is for another thread to discuss. Edited October 9, 2008 by =RvE=Yoda S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
RedTiger Posted October 9, 2008 Posted October 9, 2008 Ok can we please get back to the subject. I'm simply asking if someone has real life documented tables or graphs or other information about visual detection distances on fighters. I've started threads about the same things before. The best I can ever get is anecdotal evidence.
RvEYoda Posted October 9, 2008 Author Posted October 9, 2008 I've seen tables on some stuff, and graphs as well. Geier gave us some good info in his post, but unfortunately that is only for ground units. S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
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