evanf117 Posted June 7, 2021 Posted June 7, 2021 (edited) there is also a second site that is covered by trees and in the harbour of Haifa there are 4 pears missing and non removeable civil boats in navy boat parking spots along with several spots where SA-2 and SA-3 sites are IRL that are covered by trees or buildings in DCS Edited June 7, 2021 by evanf117 1
Aarnoman Posted June 8, 2021 Posted June 8, 2021 On 6/7/2021 at 5:50 PM, evanf117 said: there is also a second site that is covered by trees and in the harbour of Haifa there are 4 pears missing and non removeable civil boats in navy boat parking spots along with several spots where SA-2 and SA-3 sites are IRL that are covered by trees or buildings in DCS You can use the sceneryRemoveObject trigger to remove trees from zones btw, so works as a temporary solution for you at least.
evanf117 Posted June 8, 2021 Author Posted June 8, 2021 12 minutes ago, Aarnoman said: You can use the sceneryRemoveObject trigger to remove trees from zones btw, so works as a temporary solution for you at least. thanks ill look into it
Aarnoman Posted June 8, 2021 Posted June 8, 2021 21 minutes ago, evanf117 said: thanks ill look into it Actually scratch that, sceneryRemoveObject is currently still broken in Syria.
evanf117 Posted June 8, 2021 Author Posted June 8, 2021 2 minutes ago, Aarnoman said: Actually scratch that, sceneryRemoveObject is currently still broken in Syria. OOOOF
Aarnoman Posted June 8, 2021 Posted June 8, 2021 Here is a link to how it should be set up (though it currently does not work until this bug is fixed). Hopefully will be fixed sometime soon. 1
Aarnoman Posted June 11, 2021 Posted June 11, 2021 On 6/7/2021 at 5:50 PM, evanf117 said: there is also a second site that is covered by trees and in the harbour of Haifa there are 4 pears missing and non removeable civil boats in navy boat parking spots along with several spots where SA-2 and SA-3 sites are IRL that are covered by trees or buildings in DCS Interestingly enough, bug does not seem present for me currently regarding tree removal. See thread for updates: You might have some luck with the sceneryRemoveObject trigger zone after all. Try the example mission I linked previously. 1
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