toutenglisse Posted June 14, 2021 Posted June 14, 2021 (edited) Hi, this is highly needed for several DCS maps (with many wooded areas), and missions with dynamically spawned units/groups. It has probably been asked at several occasions, but I'm not aware of any DCS developper comment about it. It could be at least a function that mimic the mission editor function "a_remove_scene_objects(61, 1)", with a Vec2 and a radius instead of zoneId. Or, even better, addition of TREE Class (for usage with the function : "world.searchObjects(Object.Category.SCENERY, volS, ifFound)", with TREE instead of SCENERY). Or any other mean that would allow to handle trees presence. Edited June 15, 2021 by toutenglisse correction 1
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