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Please E.D. team give us a function to handle trees by script


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Posted (edited)

Hi, this is highly needed for several DCS maps (with many wooded areas), and missions with dynamically spawned units/groups.
It has probably been asked at several occasions, but I'm not aware of any DCS developper comment about it.

 

It could be at least a function that mimic the mission editor function "a_remove_scene_objects(61, 1)", with a Vec2 and a radius instead of zoneId.

 

Or, even better,  addition of TREE Class (for usage with the function : "world.searchObjects(Object.Category.SCENERY, volS, ifFound)", with TREE instead of SCENERY).

 

Or any other mean that would allow to handle trees presence.

Edited by toutenglisse
correction
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