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How to ensure a mission starts only when the one and only one client joins in on a dedicated server?


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Posted

Videos teach me that to ensure the track file to be accurate, for video-making purposes, I need to run a dedicated server. But they do mention that the mission running will automatically go without waiting for the one and only one client to join in.  Is this something I can do it with ME, saying pausing the mission at start? If so, how?

 

Sorry this may have asked a million times before.  Thanks in advanced.

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Posted

It is an option when launching a server in the advanced options. It can be set to resume manual, resume on load, and resume when a client joins. You'd want to set it to resume manual and you will have to use the server UI to resume the mission whenever you want. 

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Posted (edited)

If your needs aren't that advanced, and you don't have too many troops that start moving from the beginning, you can use a simple trigger that starts the action of your troops. The unit that your player is in has a name, and you can use the trigger 'Unit Alive' or 'Group Alive' (the latter when you are using one-unit player groups) - which will activate only when that group comes alive. When that trigger fires, you can start all the units that need to move in the beginning. It's a bit brute force, but it's simple (if tedious) to set up yet works.

 

Edited by cfrag
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