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Posted (edited)

Small "cosmetic" update

 

v2 - reworked targets into two armor and soft target groups instead separate group for each vehicle.

Edited by ataribaby
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  • 3 weeks later...
Posted

Updated to v3 - added briefing target range image, added mission results assessment after landing, added target range scenery, reworked coms, added nav beacon to target range.

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Posted

For some reason the AI gunner doesn’t target the tanks correctly, the target area is probably not in the texture area correctly? 

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||

Posted (edited)

you know what? I have the reticle mod Ill remove it and see if that's the issue?

 

yep that was the issue.

Edited by 71st_Mastiff

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||

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