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Posted

Recently, i dived deep into comparing the f14 with real footage, and had done some "nastily picky" exmaine over the flight model (like flap behaviour at different aoa or the behaviour for the lift body) with my own knowledge, and i must say it did mostly well, i can't really find any significant unrealness just for the flight model itself.

 

But i found some small problems, which would certainly make f14 more realistic if corrected  (Disclaimer: some maybe incorrect).

 

1 the ground movement at some weight doesn't feel realisitic enough, like at clear load with 4000lb of fuel, the aircraft still moves like it had around 19800lb, which means there are lacked behaviours at some weight. (many youtube aerobatic and carrier footage shows tomcat could be really steerble & agile at light weight)

 

2 there seems not difference in terms of gear extention at ground with regard to weight (many youtube footage and photos show tomcat would have variable gear extenision at different weight).

 

3 the gear hydralics supposed to look sliver shinny, but in game it's unrendered.

Black-Knights-F-14A.jpg

4 the in game sound of tf30 feels like it was extract from an Iran f14's startup video (maybe is a ge95 or too old rusty), but some youtube aerobatic and takeoff footage shows it does not sound like it, more like f110 but less sharp in tone. https://www.youtube.com/watch?v=nWUVHgDKc-8

 

5 the fire from afterburner could become brighter & stronger when launched from catapult by incurison of more air

 

6  sometimes there is no sound in front(3rd person) when engaging afterburner

 

7  the refuel probe moves slower in reality than in game

 

8  f14b in cockpit sounds actually different https://www.youtube.com/watch?v=1SwgU42XSpw&list=WL&index=2

 

9 it seems if f14 is light enough it could push up the head when takeoff (maybe is front gear over charge)                                                                                         https://www.youtube.com/watch?v=1SwgU42XSpw&list=WL&index=2

10 a stock footage shows if f14 is light enough, the rear gear could push up the aircraft and then nose down at carrier

 

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Posted (edited)

A lot of things are likely still being refined, but with regards to ground movement versus what you see in videos - perspective? What looks tight on a video may not actually be as tight as you think.

Afterburner brightness - this will depend on engine trim, engine age, ambient air and other environmental considerations, so again, don’t rely on videos.

In cockpit sounds? Again, using videos as the proving resource is flawed, the recording in videos can be affected by equipment sensitivity, never mind the accuracy of your speakers or headphones. Lots of variables to consider.

Havent bothered to look at 9, but I’m guessing you are referring to the rebound stroke of the nose gear as it leaves the deck edge? If so, then that is due to the aircraft being launched with the nose gear in the “kneel” position - as the gear comes out of the shuttle it will extend to normal, and ‘pump’ the nose upward.

 

Also, you may wish to change your ‘interests’ in your personal info chap . . . . :thumbup:

Edited by G.J.S

- - - The only real mystery in life is just why kamikaze pilots wore helmets? - - -

Posted

Thank you for the feedback and suggestions.

1. Ground behavior uses an old model (the only one we have access to atm), and is currently a compromise between stopping and sliding on soap. It is a WIP and will be refined later on, we agree, it isn't good enough. The Tomcat (A), should be able to taxi with putting only 1 engine out of idle.

2. Suspension, gear damage, etc is currently under development.

3. Not sure about this one and couldn't quantify it now, but we'll check.

4. Video sounds are no good references, we recreated the engine sounds from recordings, that doesnt mean they are by any means perfect, but we think they are very close, or as close as we can get them with the sound material at hand.

5. This is a very cool suggestion. We'll see what we can do about that, but I think it would be great to have such an effect.

6. this depends on your speed. when supersonic you will not hear any sounds at all. When fast, unlikely you would hear any engine sounds in front of the aircraft in real life either. Wind, etc would all drown it out. Unfortunately DCS doesn't merge these fluently, but has a front aspect and rear aspect sound. 

7. Thank you, we will check.

8. All our cockpit sounds have been recorded - for each switch separately, with all their positions - from a real F-14 cockpit. Videos, again, are a very bad sound reference.

9./10. - this will change once we modeled suspension, gear damage and all things undercarriage better. 


Thank you again.

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