Buzzer1977 Posted August 3, 2021 Posted August 3, 2021 My 3 AI wingmen just have flown into the sea on their way to the tanker for no reason. See the attached track file AI-CFIT.trk AMD Ryzen 9 5950x, MSI MEG x570 Unify, G.Skill 128GB DDR4-3200, MSI RTX3090 Ventus 3x 24GB, Samsung PCIe 4.0 M.2 1TB 980 Pro, Seagate PCIe 4.0 M.2 2TB FireCuda 520, Quest 3
Buzzer1977 Posted August 3, 2021 Author Posted August 3, 2021 And again ... seems quite reproduceable AI-CFIT2.trk AMD Ryzen 9 5950x, MSI MEG x570 Unify, G.Skill 128GB DDR4-3200, MSI RTX3090 Ventus 3x 24GB, Samsung PCIe 4.0 M.2 1TB 980 Pro, Seagate PCIe 4.0 M.2 2TB FireCuda 520, Quest 3
Maduce Posted August 4, 2021 Posted August 4, 2021 I am having similar problems after the most recent update. AI wingman crashing into sea after take off as well.
Tippis Posted August 4, 2021 Posted August 4, 2021 (edited) Might be related to this: a change in the drag created from flaps — and possibly other things — in the SFM (used by AI). See if they stop doing it when you give them clean loadouts. If not, it might be the AI trying to fly as if the drag is much less, bleeding far more energy than they're expecting, and not compensating with by giving it more welly or reducing whatever it is that is creating that extra drag. Edited August 4, 2021 by Tippis ❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧
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