Jump to content

(Reverb G2) WMR G2 controllers affecting camera slew speed / not all fingers straight


Recommended Posts

Posted (edited)

I noticed the slew speed of external cameras (basically anything that's not F1) being extremely low and I was wondering if I accidentally hit some keystrokes changing just that (I remember they exist, at least they did way back in the past with Lock On and FC), but after more testing I knew I didn't. It's the WMR G2 controllers of the Reverb G2 causing this. As soon as they're present (hands visible in F1 view), the panning and tilting (I mean the same with slewing) of the external cam modes becomes extremely slow. As soon as they disappear because of going into standby, cam slew speed is back up to normal.

 

Now what I noticed which could be related:

 

Since 2.7, we can hold the grip buttons and then move the controller to slew the camera as well (happens with G2, CV1 and Quest VD/Air Link - wired Link is broken somehow lately - alike), like having a mouse emulation. It's nice to have such an option, but personally I'd love to be able to switch that off as I prefer to use the numpad for that still.

 

Also, when using Oculus devices, the hands are fully open when not pressing anything (but they're like 30° tilted inwards, has been reported by others already). When using the G2 controllers instead, those are basically attached "wrist on fingertips", but not tilted like with the Oculus ones. And also, middle, ring and pinky fingers are curled in as if I'd hold down the grip button by about 80% on the Oculus controllers. They fully curl in when depressing the grip buttons, but they never open up straight when releasing. My guess is that this is somehow causing the slew speed to go down to accomodate for the "mouse emulation camera slew" that kicks in as described above.

 

Edit: On Oculus the grip acts as an axis, on the Reverb G2 it's just like a button, as if it had the old WMR controllers or VIVE wands. The G2's grip buttons are axes though, just like Oculus ones.

Also: I just had a glance into an older DCS build (2.5.6.40647) to see if the issues were there back then. The buttons "didn't" work there either, but interestingly the hands were tilted outwards to a similar amount they're now tilted inwards with the Oculus controllers.

Edited by Eldur

dcsdashie-hb-ed.jpg

 

  • 2 weeks later...
Posted

Probably not just a side note. I noticed something else as well that must be linked to the misalignment of the hands.

 

The Rift and G2 pretty much have the same FOV for me, both H and V. But I noticed that in the G2, I pretty much can not see the side consoles (like where you switch the INS and MIDS things in the Viper, the circuit breaker thingies in the Hind and similar. Not without moving my chair off to the other side - simply because I can't look down that far. In the Rift, that never was and still is no problem.

 

But again - same FOV. So I wondered, what gives? Well... I looked at my hands and remembered they've been off by a good amount of around 20cm, checked what a similar displacement would do to being able to see the consoles... guess you'll get it. Then I did another hard test. Just sit in the cockpit, center the view without then moving the head - and compare that within both headsets. The result was pretty darn clear. In the G2 I sit noticably closer to the HUD / windshield / whatever is in front of me than in the CV1 (or Quest). It also shows when just turning the head whily trying to keep looking at the HUD projection in peripheral vision. In the G2 it will disappear because the head wanders off more than in the Rift.

 

Therefor: The head itself also is off "to forward" / "from the neck axis" by ~20cm in WMR. Pretty bad for ergonomics and needs fixing ASAP.

 

PS: I really have to be honest: I actually still prefer flying the CV1 (but in a fight, I very much prefer the clarity of the G2, even at the almost exact same rendered resolution). Just because it has so much less issues. One can hate "tEh ZuCc" and facebook, but those Oculus headsets simply just do work. All that WMR stuff pretty much is left in early access pre-alpha... (not knowing how much of the issues I've been calling out here are caused by DCS implementation, but the WMR software itself is just a piece of hell that everyone wants to get rid of). The only thing the G2 is better at is not fogging everything up completely outside the cockpit. Can't really use the higher res with my prehistoric 1080, sadly.

dcsdashie-hb-ed.jpg

 

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...