j9murphy Posted August 6, 2021 Posted August 6, 2021 This will probably be a few posts as try and dig deeper into understanding how to "tune" VR settings, but I want to try and understand what's going on so hopefully a few of you are guru's in this area... Question 1.... As I understand it, simplified of course... 1) PD in DCS VR settings together with the DCS graphics options determines the resolution and quality with which DCS renders a frame. The amount of CPU time and GPU time to do this is tied to the complexity of the scene and the specific graphical options selected. 2) the frame is then passed off to the GPU to scale the frame (in this case through steam) based on the value specified in supersampling (could scale up or down) 3) finally the frame is scaled again by the GPU based on the actual resolution of your VR headset and displayed is this correct? is there a way to see what the contribution of CPU/GPU at each step is to the overall frame time?
speed-of-heat Posted August 7, 2021 Posted August 7, 2021 No, the frame is only processed by the gpu once, is my understanding so resolution for the game, is adjusted by steamvr settings and is then processed by the gpu. SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
j9murphy Posted August 7, 2021 Author Posted August 7, 2021 8 hours ago, speed-of-heat said: No, the frame is only processed by the gpu once, is my understanding so resolution for the game, is adjusted by steamvr settings and is then processed by the gpu. are you saying that essentially 2 and 3 above are done in one pass by the gpu?
speed-of-heat Posted August 7, 2021 Posted August 7, 2021 Yes SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
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