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It is so nice to finally see that user placed trains are synchronized in multiplayer!

I would like to report tho, unlike how they stop, when they encounter a blown up bridge, trains do not stop, when the entrance to a tunnel is blown up and in ruble. They just carry on through it as, if nothing has happened.

I am uploading a track and a video, just because there is something janky with the tracks and I had to record multiple ones, to get one to replay correct, and that is after I restarted it a couple of times.

Train Tunnel.trk
 

 

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

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