Tuuvas Posted September 13, 2021 Posted September 13, 2021 (edited) Currently the only axes available for non-mouse devices to move the pilot's head are the following: Absolute Camera Horizontal View Absolute Camera Vertical View Since these are absolute controls of the first person camera, the "center" is tied directly to the "center" of the axis moving them. For example, if I bind the right analog stick of a console controller, I can look around with the right stick then let go of the stick to let the camera snap back to center. This is useful when you need to quickly go back to a forward facing position, but less ideal if you're trying to keep an eye on an enemy while circling in a dogfight. You're forced to hold the view axis off-center while also manipulating throttle, pitch, roll, rudder, and potentially weapon trigger/release. Additionally, the camera can feel sensitive as a console controller's relatively small throw translates to pretty large head movements in the cockpit. To open up console controller usability to more players, I recommend introducing the following two axis bindings: Relative Camera Horizontal View Relative Camera Vertical View The difference here is that the camera will behave closer to, say, a first-person shooter. Pushing the axis in some direction will begin movement in that direction at a speed relative to the axis position. The more extreme the axis position, the faster the movement is. At zero, the movement will simply stop instead of snapping back to center. Note: it's possible this type of look axis is already available in the following, since the mouse already behaves this way: Camera Horizontal View Camera Vertical View If this is the case, then it might be easier to enable these two view options for other devices than just the mouse: Edited September 15, 2021 by Tuuvas 3
Tuuvas Posted October 13, 2021 Author Posted October 13, 2021 See the video below for an idea of what it would be like to control DCS head-movement by mapping the right stick to mouse. This should illustrate how much easier it would be to control the camera with relative controls instead of absolute:
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