Santus Posted September 17, 2021 Posted September 17, 2021 In model viewer As seen in the following image, loading the exact same livery file on the F-15.lods model has an entirely different result from loading it on the F-15.edm model. For the untrained eye, allow me to point out that on the .edm model, spec textures are working giving the intended bare metal finish on the aircraft. In game As seen in the following image, the model in use is the .lods one I was wondering why is this the case and how could this be brought to a developer's attention. - Livery Catalog - Youtube channel
Gierasimov Posted September 17, 2021 Posted September 17, 2021 I always thought lods were the edm versions of less detail, no? Depending of number of lods the in-game object will look different based on the distance - closer the camera, better the object. I would suspect the graphical settings matter as well. To the point of the skin itself - I don't see any difference for F-15C default skins irrelevant if I apply them to Model Viewer opened EDM or LODS file. Maybe this skin is "too much" for the rather old object in DCS that F-15C is. Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
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