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.lods vs .edm model


Santus

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In model viewer
As seen in the following image, loading the exact same livery file on the F-15.lods model has an entirely different result from loading it on the F-15.edm model. For the untrained eye, allow me to point out that on the .edm model, spec textures are working giving the intended bare metal finish on the aircraft.
vPFzmhH.jpg
In game
As seen in the following image, the model in use is the .lods one
VPSl8o1.jpg

I was wondering why is this the case and how could this be brought to a developer's attention.

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I always thought lods were the edm versions of less detail, no?

Depending of number of lods the in-game object will look different based on the distance - 

closer the camera, better the object.

I would suspect the graphical settings matter as well.

 

To the point of the skin itself - I don't see any difference for F-15C default skins irrelevant if I apply them to Model Viewer opened EDM or LODS file. Maybe this skin is "too much" for the rather old object in DCS that F-15C is. 

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