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Posted

So after the recent update in the Beta I have noticed that when streaming in VR you now get a lens overlay over the top of the screen. It renders everything outside the lens overlay as well. Its extremely annoying and makes streaming look like trash. The lens overlay only shows up AFTER you enter a game. The main menu and everything else renders normally.

 

Pre update example:
https://www.twitch.tv/videos/1151003950?t=0h5m44s

 

Post Update Example:

https://www.twitch.tv/videos/1153962251?t=0h13m15s

 

Please note that 0 settings were changed in game or OBS. 

Posted

this is not new... and has been with us since 2.5.6 or there abouts... 

SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

Posted
6 hours ago, speed-of-heat said:

this is not new... and has been with us since 2.5.6 or there abouts... 

Then why in my video is it different. You can tell me it was this way before but that does not explain why it was working completely different before the patch.

Posted

honestly i dont I know, you can mod it so the border is off 

 

\Bazar\shaders\HMDMask.fx

float4 vsOctagonMask(in float2 pos:POSITION0): SV_POSITION0
{
    return float4(pos, 1, 1);
}

 

to

 

float4 vsOctagonMask(in float2 pos:POSITION0): SV_POSITION0
{
    return float4(pos, 0.1, 0.1);
}

 

 

and save.

 

SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

Posted
5 hours ago, speed-of-heat said:

honestly i dont I know, you can mod it so the border is off 

 

\Bazar\shaders\HMDMask.fx

float4 vsOctagonMask(in float2 pos:POSITION0): SV_POSITION0
{
    return float4(pos, 1, 1);
}

 

to

 

float4 vsOctagonMask(in float2 pos:POSITION0): SV_POSITION0
{
    return float4(pos, 0.1, 0.1);
}

 

 

and save.

 

Holly hell. That fixed it perfectly. Was this part of a shader mod at some point? I am wondering if a VR shader mod did this for my previous version. Thanks!

Posted

Glad it’s working for you, when the mask was part of the shaders, then there was an equivalent setting, but it hasn’t been there for a while.

SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

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