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Posted

The AI is really struggling to intercept bombers (WWII).

 

After a headon pass (or IF they do decide to shoot then, a headon attack), they will turn around, offset themself, try to catch up and then eventually attack from the rear or front. And this is the only thing they do.

 

It gets even worse. When the bombers are turning, this can throw the enemy AI further back and they have to "restart" catching up with the bombers, wasting even more time.

 

In the track attached, for some reason, one of the interceptors has decided it wants to escort the bombers instead of shooting them down. He was doing continuous zig zags above the bomber.

 

It would be great if this could be further tuned, so that the AI either doesn't spend 15 minutes or so simply chasing a bomber, or even better if they could use different tactics all together.

 

Bomber AI bug.trk

 

  • 3 months later...
Posted

Here's another interesting one. Apart from the fact that the bomber couldn't hit anything in straight flight and that the bomber was set to invincible, the AI decided it's a good idea to do a few barrel rolls around the bomber and then proceed to get shot.

Please tune the behaviour further. 

fighterbehaviour.trk

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