darkman222 Posted October 4, 2021 Posted October 4, 2021 (edited) I dont know if anybody else noticed. But before the new clouds most of the dogfight servers had no clouds preset. Since we have it, some servers also use the new clouds. But instead of them causing my GPU to suffer the CPU frame times increase so the CPU cant deliver the frames quick enough for the GPU to render. Which causes awful stutters in VR. I suspect that syncing the clouds between clients causes that. Before the new clouds were used on that server dogfighting against 4 -6 other aircraft was no real issue for the CPU. More than 6 aircraft was the limit for my rig. But now it already bottlenecks with 2 other aircraft or when I am getting closer to one. Do the clouds add to network, and CPU demands due to syncing etc? Any idea? In singleplayer there is no additional CPU load just an increase in GPU load which is okay and expected. I own the worst rig with a Ryze9 5900x and a RTX 3090. Of course the Pimax vR headset is demanding. But again, its CPU frame time whats my problem. Edited October 4, 2021 by darkman222
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