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Posted

I bought the game and started some trials. Changing the name of the Hind to the Ka-50 I get my Ka50 to look like a Hind, the cannon flash is in the correct position and Landing Gear operates normally. I have two problems, first of all is that something like a hind cockpit appear in front of the Ka50 screenshield blocking the vision. The other problem is that no weapons are visible on the wings. I tried to shoot a rocket and the chopper exploded. any idea?

I don't understand anything in russian except Davai Davai!

Posted

Yesterday I saw guy with Shturm Ataka system mounted oO. So it seems it is possible to carry non-default weapons.

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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Posted

Stratos

First problem - that's because it replaced second kabina due to Ka-50 model geometry. Correct me if i'm wrong.

Second problem - the same issue. Although you see Hind it uses Ka-50 pylons positions

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Posted (edited)
I bought the game and started some trials. Changing the name of the Hind to the Ka-50 I get my Ka50 to look like a Hind, the cannon flash is in the correct position and Landing Gear operates normally. I have two problems, first of all is that something like a hind cockpit appear in front of the Ka50 screenshield blocking the vision. The other problem is that no weapons are visible on the wings. I tried to shoot a rocket and the chopper exploded. any idea?

 

how'd you get that to work? what name did you change? I managed to get DCS to run with the entire Ka-50 lua replaced with the OH-50 one, albeit with that serial number at the start changed to the Ka-50 one, however no dice.

 

regarding your exploding rockets, pylon co-ordinates and loadouts are listed in the LUA file with stuff like:

 

{

pylon(1, 0, 0.947000, -0.348000, -2.735000,

{

FiZ = -3,

},

{

{ CLSID = "B_8V20A_CM" },

{ CLSID = "{3DFB7320-AB0E-11d7-9897-000476191836}" },

{ CLSID = "{A6FD14D3-6D30-4C85-88A7-8D17BEE120E2}" },

{ CLSID = "{6DADF342-D4BA-4D8A-B081-BA928C4AF86D}" },

{ CLSID = "{6A4B9E69-64FE-439a-9163-3A87FB6A4D81}" },

 

it also has coordinates for canopy geometry which might be the cockpit POV.

Edited by Temp89

Would like to see:

Panavia Tornado

Panther AS565

English Electric Lightning.

Posted

Took all the Mi24 Hind files inside "shape" folder, and rename to Ka-50 names. and voila. Of course made a couple of feedback just in case.

Need to try that pilons thing

I don't understand anything in russian except Davai Davai!

Posted (edited)
Took all the Mi24 Hind files inside "shape" folder, and rename to Ka-50 names. and voila. Of course made a couple of feedback just in case.

Need to try that pilons thing

 

actually you don't have to do that. all you have to do is rename the .skins file. if you open it with notepad you'll see why.

 

edit: and it looks like changing the pylon data does nothing. damn it. I beginning to wonder what exactly the lua file does. you can change it all and nothing happens.

Edited by Temp89

Would like to see:

Panavia Tornado

Panther AS565

English Electric Lightning.

Posted (edited)

It's probably because the game takes the pylon positions directly from arguments on the model, like on the Su-25T.

Try going to Scripts\Aircraft\_Common\Pylons.lua and change

coords_from_model_flags[KA_50] = 1

to 0.

Didn't test it but there is a small chance for it to work.

 

Oh.

For the 3D mesh parts in front of your cockpit, the only way to solve that is editing the position of the player pit.

Go to Config\View\server.lua and find

CockpitLocalPoint[PlaneIndex.iKA_50] =

Edit the XYZ coords to your liking.

 

Cheers Hunin

Edited by Dvst
Posted

Cockpit problem solved, but not the exploding chopper when the invisible weapons are used. The same happens when trying to land, chopper explode

I don't understand anything in russian except Davai Davai!

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