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Posted (edited)

Hi,

Everything is in the title...

Very basic testing : F16 IA flight + F18 human flight

Both flight plans have script activated @Wpt 1 displaying message "xxx passing Wpt1"

- When the IA flight reaches his Wpt1 I DO see the message

- When I reach Wpt1 NOTHING happens...

Can someone test and confirm it's buggy (mission is attached).

Thanks

ScriptTestTaskAtWpt.miz

Edited by CougarFFW04
Posted

I don't think any of the waypoint actions occur for player or client aircraft other than what is assigned at their spawn point. Simply put players don't have to go to their active waypoint like AI do. Players might decide to skip it, not fly perfectly over the waypoint, or completely ignore their route. 

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Posted

Hi Grimes,

You are right about humain behavior vs wpt

Nevertheless human are supposed to follow their flight plan.

And i do not see in the manual that this should not apply to players.

So the qyestion to ed ls : is that a bug....

Posted

Hi Grimes,

What I said. They do NOT mention it is NOT applicable to human although It's clear that AI task are only applicable to AI.

But it would be very usefull if that could be applicable to client as well. A simple exemple: when player reaches Wpt a message gives instructions (choosen at random)

- "push to Wpt target at HHMM"

- "RTB if engaged by ennemi fighters" or "engage any threat within x miles of wpt targets"

Of course you can achieve this with a trigger zone but if you move the Wpt you must move the trigger zone as well.

 

Don't know if it's a bug or not but it would be a good imprvement to the ME.

Happy flying

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