FoxTwo Posted October 25, 2021 Share Posted October 25, 2021 It's really ruining the effect in VR. Like they look amazing and then you look into the distance and suddenly the clouds are being rendered by an Atari 2600. 2 Link to comment Share on other sites More sharing options...
St4rgun Posted October 25, 2021 Share Posted October 25, 2021 It would be really nice but I doubt that they will alocate resources to solve this problem while working on the new graphic engine. A lot of the really heavy aliasing caused be improper handling of semi-transparent textures which CAN caused by the deferred shading method. So who knows if it can be eliminated in the framework of the current graphic engine. Maybe yes, but I feel no. The real cure will be the next grapic engine. What is more than suspicious that this issue is still with us since introduction of the new clouds months ago. PC: 10700K | Gigabyte Z490 | Palit 3090 GamingPro | 32GB | Win10 HMD: HP Reverb G2 | OpenXR @ 120% | OpenXR Toolkit: exposure, brightness, saturation | DCS 2.9: DLAA with Sharpening 0.5 (no upscaling) Controllers: VKB Gunfighter MkIII base & 200 mm curved extension center mounted + TM F16 Grip / MCG Pro Grip | TM TFRP Link to comment Share on other sites More sharing options...
Spectrum48k Posted November 10, 2021 Share Posted November 10, 2021 On 10/25/2021 at 1:48 AM, FoxTwo said: It's really ruining the effect in VR. Like they look amazing and then you look into the distance and suddenly the clouds are being rendered by an Atari 2600. I have this problem as well Intel i9 - 149000K CPU @ 5.38GHz MSI GeForce RTX 3080 Ti HyperX Fury 64gb 5200MHz MSI MPG Z790 Logitech X-56 VR - HP G2 Reverb V2 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now