FlankerKiller Posted January 25, 2022 Posted January 25, 2022 So I did some testing. Aircraft used were the F-14B, F-16C, F-18C, and F-15C. All flights started from the runway at Groom Lake, it seemed an appropriate setting. All jets were fully fueled, and loaded with two heaters and two medium range missiles. All test were on the deck. I was able to make several 10+G excursions in the Tomcat with no damage at all. Flaps worked, no lose of gyros. I didn't try to rip the wings off. I was able to sustain 10+G until I ether ran out of energy, or was on the verge of GLOC. In the Hornet I was only able to get above 10G in brief pulses. I could I could however sustain 9+G until GLOC, or lose of sufficient energy. I then hit the Gain switch. The Wings separated from uncontrollabe porpoising at about 550KIAS. As long as I was above 300KIAS I could control the wingless bug. The F-15 had similar results to the Tomcat. I was however curious as to if the wings could brake so I broke them, twice. It seems to be a hard limit at 11G. No damage from sustained 10+G pulls as long as the 11G limit wasn't hit. And now the Viper. I was completely unable to get the Viper to 10G. Also I only loaded it with AIM-9Xs on the wing tips. I really had a difficult time getting 9G. 9.8G at 550KIAS was the best I could do. But again there were no ill affects to the airframe. My conclusion is overG can be exploited by all aircraft tested, and likely all aircraft in DCS. So if some kind of cumulative damage API can be modeled then sure. But real world experience tells me that even significant structural damage wouldn't be noticable from the cockpit. It's a game cheat to ride the paddle. But you However the Hornet's damage model is <profanity>. I can only assume that is because of the coming damage model. Even the FC3 jets have vastly more detailed damage modeling then the full fidelity Hornet after three years of development.
Recommended Posts