Buzzer1977 Posted November 1, 2021 Posted November 1, 2021 E2D crash into each other while taxiing on Forrestal. Bug.miz E2taxicrash.trk AMD Ryzen 9 5950x, MSI MEG x570 Unify, G.Skill 128GB DDR4-3200, MSI RTX3090 Ventus 3x 24GB, Samsung PCIe 4.0 M.2 1TB 980 Pro, Seagate PCIe 4.0 M.2 2TB FireCuda 520, Quest 3
CaptHawk Posted November 3, 2021 Posted November 3, 2021 (edited) Yes, the taxi logic is all messed up. Here's a quick video I made from my mp server. This only happens at the start of a mission. After they respawn, all is good and they both operate as normal. Edited November 3, 2021 by CaptHawk [sIGPIC][/sIGPIC] AMP WIZARD "Forest Gumble" "When the air becomes electric....It's like a box of chocolates":captain: Windows 11 Pro 64 bit | Intel Alder Lake i7 12700KF | Asus Prime Z690M Plus D4 | CORSAIR Vengeance LPX 64GB (2 x 32GB) DDR4 3200 | GeForce RTX 4070 Ti Ventus 3x qwG OC | 1x42" Multi Touch Screen and 1x27" 4k widescreen | WinWing Orion2 ViperAce(EX) Joystick, Orion2 NavyAce Throttle, Orion Flight Metal Rudder(w/damper) |
Tank50us Posted November 4, 2021 Posted November 4, 2021 Best thing to do in the interum is start the E2 on the cat, which only makes sense as they would be taking off ahead of everyone else (except the Plane Guard of course).
CaptHawk Posted November 4, 2021 Posted November 4, 2021 Yeah, that's what these do, take off at the beginning of the mission, only landing to refuel and yes, they are now spawning at the cat. Fixing the taxi logic would be nice though. [sIGPIC][/sIGPIC] AMP WIZARD "Forest Gumble" "When the air becomes electric....It's like a box of chocolates":captain: Windows 11 Pro 64 bit | Intel Alder Lake i7 12700KF | Asus Prime Z690M Plus D4 | CORSAIR Vengeance LPX 64GB (2 x 32GB) DDR4 3200 | GeForce RTX 4070 Ti Ventus 3x qwG OC | 1x42" Multi Touch Screen and 1x27" 4k widescreen | WinWing Orion2 ViperAce(EX) Joystick, Orion2 NavyAce Throttle, Orion Flight Metal Rudder(w/damper) |
Tank50us Posted November 4, 2021 Posted November 4, 2021 10 hours ago, CaptHawk said: Yeah, that's what these do, take off at the beginning of the mission, only landing to refuel and yes, they are now spawning at the cat. Fixing the taxi logic would be nice though. That seems to be an issue with DCS in general. Heck, a while back I spawned in, was going through my start-up, and all of a sudden, there's this Allison Engine where my pilots head should be, followed shortly after by an explosion as physics kicked back in. 1
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