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Posted

I've got this mission where I've got two sets of four Tu-22Ms and they don't fire all their KH-22s all at once but only a few at a time, then they orbit, wait for the USS Porter (a Burke-class AEGIS) to shoot them down, and then fire a few more KH-22s.  Any chance to get the Tu-22M Backfires to fire all their missiles upon acquiring the USS Porter?  Thanks.

 

Posted

With normal tasking AI only fire enough weapons within their own flight to destroy a given target. This can be rectified by assigning an "Engage Unit" or "Attack Unit" task and specifying the expend value to "All" and allowing group attack. 

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Posted
46 minutes ago, Grimes said:

With normal tasking AI only fire enough weapons within their own flight to destroy a given target. This can be rectified by assigning an "Engage Unit" or "Attack Unit" task and specifying the expend value to "All" and allowing group attack. 

Thanks I'll give this a shot.  Because AI's idea of enough forgets the AEGIS defenses...

Posted
9 hours ago, Grimes said:

With normal tasking AI only fire enough weapons within their own flight to destroy a given target. This can be rectified by assigning an "Engage Unit" or "Attack Unit" task and specifying the expend value to "All" and allowing group attack. 

Thanks @Grimes this did the trick.  Thanks for the tech support.

Posted

No problem. 

It mostly only impacts SEAD and anti-ship tasking where self defense against missiles can play a role. If it was a lower explosive anti-ship missile you might've seen more expected behavior of launching several at the target. But again its just rounding up maxHP/weaponDamage to figure out how many in that group can be launched. You also see it with ship launched anti-ship missiles but there isn't really any control over that at the moment. 

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Current Projects:  Grayflag ServerScripting Wiki

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