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Using lua scripting to spawn static aircraft, deck crew, and mules on the carrier deck results in the aircraft being spawned 50% sunk into the deck on the client side. Server side okay. Client side deck crew and mules okay. It only appears to be aircraft. Deck crew and mules being unaffected is rather strange.

Static objects spawned on Mission Start are okay. Subsequent spawns (+15min, +30min, +60min) are sunk.

Server track

Client track

vlcsnap-2021-11-08-23h56m13s356.png

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