Cmptohocah Posted November 28, 2021 Author Posted November 28, 2021 1 minute ago, GGTharos said: I think unless it's your own aircraft, no. Turning off AB causes a massive signature change IRL. It's not just the intensity but also the IR spectrum. I don't know how/if the seeker handles this; I imagine it would but I suspect it is also a weakness for the tracker here. Obviously the DCS seekers are very simplified with respect to what happens IRL. I suspect something else is at play here. I mean, I can't prove this 100% at the moment as I would have to do some research on how the IR seekers work in the front-hemisphere. If they are going dumb 'cause of the AB, this would mean that I can create a script that goes in and out of burner automatically which would make me basically 100% protected from the IR seekers and this kind of sounds odd already. Cmptohocah=CMPTOHOCAH
GGTharos Posted November 28, 2021 Posted November 28, 2021 38 minutes ago, Cmptohocah said: I suspect something else is at play here. I mean, I can't prove this 100% at the moment as I would have to do some research on how the IR seekers work in the front-hemisphere. They lock onto a different IR signature IRL - I mean different wavelength, which is also much less intense. AB contributes but the fuselage hides most of it (this part is modeled). 38 minutes ago, Cmptohocah said: If they are going dumb 'cause of the AB, this would mean that I can create a script that goes in and out of burner automatically which would make me basically 100% protected from the IR seekers and this kind of sounds odd already. AB off at a certain range. In DCS it's a signature strength change and nothing more. So, with AB you're at 5, drop AB and you're at 1 and then the seeker can't 'see' the aircraft until it's much closer. Although TBH at 3-4km it should be fine. It would just be so marginal at that range. Of course there could be something else going on instead. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Rissala Posted December 8, 2021 Posted December 8, 2021 On 11/14/2021 at 3:37 AM, Cmptohocah said: I am not sure if the issue is in net code or what, but it seems that R-73s and R-27Ts in front hemisphere serve no more than decorative purpose. In the gif you are able to see both of them missing at < 8km for some reason. In the HUD view you can see me struggling to pick up the target on radar, 'cause for some reason Flanker's radar can't pick up a target at 10-15km distance almost co-alt, and had to go into vertical scan and do aileron rolls. https://imgur.com/a/Qp168iE Can confirm. All this talk about sunlight and stuff is really missing the point. This is 2 simultaneous misses with both side aspect and rear aspect shots. R73(1).mp4
Cmptohocah Posted December 8, 2021 Author Posted December 8, 2021 At least yours tracked initially. @okopanja and I did some multiplayer tests and so far preliminary conclusion is: - vs F-16 front aspect shots from below with Archers have much higher rate of failure than when shot from above - regardless of AB and flares We did not, however, manage to replicate those "dud-straight-of-the-rail" shots that are in my TacViews, even after some 10-15 attempts. Cmptohocah=CMPTOHOCAH
GGTharos Posted December 9, 2021 Posted December 9, 2021 Then they were a fluke? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
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