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Posted

It seems to be all or nothing with the mission builder when I try to increase the density and amount of clouds. I go from blue skies to storm 100% overcast, is there something in the middle?

Can someone please explain how to build clouds using the controls in the mission builder.

Thank you.

Posted

That's just how it is, I'm afraid - kinda all or nothing. 0 gives no clouds, 1 - 8 gives scattered clouds with little difference between the settings, 9 or 10 gives total overcast.

 

You have to be set to at least 5 to get precipitation ie. rain / snow.

 

 

With settings of 1-8 the base seems to be never lower than a couple of thousand metres whatever you set the base. When you set 9 or 10 the overcast will go down as low as you set the base. This means it is possible to set up a really foul weather landing at an airbase by setting the ground fog and the cloud overcast to overlap to give you zero visibility. Good practice for instrument flying and landing. After a couple of minutes, you'll be sweating for sure - LOL!

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Sorry Death, you lose! It was Professor Plum....

Posted

What about the thickness slider in the middle of the base slider and the density slider do?

 

As well, down at the very bottom of the settings window what does the other thickness slider and the density slider do?

Thank you for your response.

Posted
What about the thickness slider in the middle of the base slider and the density slider do?

 

As well, down at the very bottom of the settings window what does the other thickness slider and the density slider do?

Thank you for your response.

 

Thickness is a distance from cloud base to a cloud top!

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Posted
What about the thickness slider in the middle of the base slider and the density slider do?

BASE is what height the bottom of the cloud starts, THCKNESS is how tall the clouds are (above the BASE).

However as I said in my earlier post these settings only seem to work for when you have a density of 9 or 10 to give total overcast. If you set the base of total overcast to 500m then that is exactly where it will be and you will even get a nice effect a little below that base height of patchy cloud

 

When you set density 1-8, then the base never seems lower than about 2,000m. The THCKNESS doesnt seem to change the height of the clouds much either.

Dont know if that is because I have cloud Mods loaded up, I'd need to check.

 

As well, down at the very bottom of the settings window what does the other thickness slider and the density slider do?

Above them it says FOG, so no surprise that they affect the ground level fog/mist. ;)

THCKNESS is the height above sea level it will reach. DENSITY is how hard to see through the fog is, it runs from - (no mist/fog) down to 5m (pea soup!!)

Fig/mist obviously needs no BASE slider as it starts from ground level - D'Oh! Try experimenting with it. Fly over a hilly bit of Lockon terrain with various thicknesses of fog/mist, see how it partly fills the river valleys. Try different times of day as well, you can make Lockon look really pretty.

 

If you spend the time to experiment with time of day (sunrise, sunset, night), clouds, fog, snow/rain, general visibility distance etc, you can get some great looking effects in Lockon.

 

I already suggested in an earlier post that you try an instrument only landing challenge in near zero visibility, give it a go, it's real fun. :music_whistling:

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Sorry Death, you lose! It was Professor Plum....

Posted (edited)

Thank you! Brit_Radar_Dude

That really helped to explain what I was after. On my FOG settings...unfortunately there is no word 'FOG' printed any where to have known what it was for, so thanks again.

Please let me know your results regarding the cloud issue using the cloud mod, too bad you can't have more control in the arrangements of the cloud coverage.

I will try an all instrument landing in the fog/cloud.

Edited by fitness88
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