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Posted

Ok, interesting bit of information if you are running win 11 and a Quest 2.

It ran like $$$$ and a bit of diagnosis showed that the ASW was not working properly. Like completely janked. The CTRL + 1,2,3 and 4 had some effect but it did not stick to the frames commanded (Say 40 for example, it would do everything but 40) and all and all it ran like a dog with 4 broken legs on her system. On mine it ran pretty sweet so I will be interested to try it on this rig but anyway to cut a very $$$$$$$ long story short, at this point in time, if you are having poor performance (apparently a completely broken ASW is "poor" performance) in Win 11 then do this.

1: Open the Oculus Debug Tool.

2: Under the "Service" dropdown select "Toggle Console Window Visibility".

3: Do not close or minimize the console. Leave it on you screen and run the game over the top of it.

MY bloody forehead can now heel. FYI I am running a Rift S and I got to say the Quest 2 was a surprisingly good upgrade. Her Rift CV1 died so I bought her the Q2 to replace it. Now I want one. BTW the default headband is garbage. We spent 65au on an aftermarket one and I want one of them as well now. Even has the ability to flip the display up without removing the headset. Why don't they all do that out of the box?

FYI it was this one...

https://www.amazon.com.au/gp/product/B08YR8LFH3/ref=ppx_yo_dt_b_asin_title_o02_s00?ie=UTF8&psc=1

 

 

i9-9900K,Z390 Aorus Master, 32GB GSkill Trident F4-3600 DDR4, ROG Strix RTX 2080 Ti, Oculus Rift S. Thrustmaster Warthog T&S, TPR Pedals.

Posted

nice post, and noticed this problem for me too and found the same solution. Though weirld didnt have it at all last nigh. Im also ordering one of those headstraps!

Thanks.

GTX 1080Ti, i7 8700@4.4Ghz, 16Gb DDR4.

Posted

Was hoping this would fix the ghosting in W10 but no go, I know you said for W11 but worth a shot, thanks for the post.

"You see, IronHand is my thing"

My specs:  W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.

Posted
3 hours ago, cloudkake said:

nice post, and noticed this problem for me too and found the same solution. Though weirld didnt have it at all last nigh. Im also ordering one of those headstraps!

Thanks.

There is every chance you may like it as much as I do. The way it is set up you can adjust the Halo band to suit your head and then independently adjust the actual Q2 in/out/up/down/tilt. In the image linked above the metal disk and the white disk on the side rotate as does the Q2 side mounts. The black thing on the side of the Q2 slides in and out and the black band on the side of the Halo Strap moves back and forwards via a dial at the back. It just fits my head but I seem to have a pretty large head. The dial seems very solid and man it can be turned up pretty tight with apparently no issues. Either to the head or the thing feeling like it is going to break.

You can do it up very tight to your face (Though comfortable as all the real pressure is on your skull) but a bonus point is you can remove the face gasket/interface/lightkeeeperoutera or whatever it is called to bring it right up close to your eyes for a significant FoV increase, As the Halo is doing all the holding this is doable and also how I run my Rift S. There is a little bit of work needed there as there is something sharp that can bother my nose but that shouldn't be too hard to fix.

It is the tilt thing I still have not gotten used to as I have had years of lifting VR headsets up to deal with but just tilting it up, doing what you need to do on the keyboard while still being able to view the VR is the all time winner for me.

i9-9900K,Z390 Aorus Master, 32GB GSkill Trident F4-3600 DDR4, ROG Strix RTX 2080 Ti, Oculus Rift S. Thrustmaster Warthog T&S, TPR Pedals.

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