dresoccer4 Posted December 16, 2021 Posted December 16, 2021 (edited) Having a weird issue where my Burke ship isn't moving with the rest of its group. As you can see in the screenshot it's immobile while its carrier in front of it is chugging away. Anyone know why this would happen? It obviously can't have a bigger draft than the carrier Edited December 16, 2021 by dresoccer4 Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules
Grimes Posted December 16, 2021 Posted December 16, 2021 Check the depth of the sea ahead of it. Ships don't know how to avoid shallow sea so they just stop if they would beach. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
dresoccer4 Posted December 16, 2021 Author Posted December 16, 2021 5 minutes ago, Grimes said: Check the depth of the sea ahead of it. Ships don't know how to avoid shallow sea so they just stop if they would beach. is there a way to check the depth? Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules
Grimes Posted December 17, 2021 Posted December 17, 2021 In the editor you should see the altitude value at the bottom UI wherever your mouse is pointed. Its part of the display that shows the current coordinates. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
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