GeekyBoi Posted December 31, 2021 Posted December 31, 2021 Obviously this is going to be low priority, and I'd consider it polish. I think the sound effects for countermeasures in the game are too loud and don't have enough snap to them. It's all low frequency. Because jet engines and helicopters are so damned loud they are pretty much never audible in videos from even a close distance. But when they can be heard they have a more fierce sound than what is in DCS. I think if they have more snap to them they could be more audible and thus it would be appropriate to reduce it's volume. Inside of the cockpit the dispensing of flares sounds like too blunt of a noise, like it goes on for too long. Flare cartridges are pretty much guns with a cold charge. 1
Northstar98 Posted December 31, 2021 Posted December 31, 2021 +1, should sound more like a pop and be louder further away. The current SFX is super old at this point anyway. 1 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
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