Knock-Knock Posted January 4, 2022 Share Posted January 4, 2022 As it is today, the runway/airbase will stay closed for 60 minutes when the runway has been bombed. Doesnt matter if one crater or 20, AI wont take of for 60 minutes. I would like to have the choice, a setting in the Mission Editor to control for how long to close the runway. Or even by script would be super. Thank you. 1 - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals | Link to comment Share on other sites More sharing options...
Tank50us Posted January 5, 2022 Share Posted January 5, 2022 Well, that would depend on how fast the crews can get out there and work on it, and if any of their equipment survived in the real world. That being said, it would be nice if that equipment could be modeled in game, so that we can see the runway being 'repaired', and even have a chance to interrupt it and force the repairs to take longer (with a follow-up strike hitting that equipment for example). Also, it would be nice if the runway repair time was dynamic. As you can imagine, a single 250lb bomb crater isn't going to take long to patch or properly repair. However if someone were to introduce that runway to a Grand Slam or a JP233 (pictured below)... it might take a hot minute to fix that damage (and in the latter case, remove the flippin' mines) Link to comment Share on other sites More sharing options...
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