BugBattyMatty Posted January 10, 2022 Posted January 10, 2022 Hi guys, I've spent about a week now trying to scramble through all the forums to find someone who has posted something similar to this or is having the same issues but I just can't find anything or I'm looking in the wrong place. I recently bought the Oculus Quest 2 and I'm trying to use it for DCS. The inside cockpit for dials and switches is extremely clear and clean, I can read all the dials and all the text is visible. However the HUD quality is really poor, to a point where I can't see anything that is shown and my out of cockpit quality is unplayable. I can't see anything about 8ft away from me, there are really bad shimmers and trembles, the resolution is extremely poor, all text is unreadable and I can't see any aircraft or missiles whilst flying. Tree's basically turn into solid blocks and the text is extremely smeared and pixilated. I know that there is a quality drop of course when using vr but I definitely know it's still playable and the immersion is on a completely different scale. I've seen some people use shaders to help but a lot have been using them for inside cockpit quality improvement and I know some mods can actually interfere with the VR. I'm currently running a setup of: i5-10400F Nvidia RTX 3070 Ultra 32GB Ram 3200Mhz I'm really keen to get this to work as apart from the outside quality it is absolutely beautiful to fly in VR. If anyone can help that would be greatly appreciated. I've messed around with all sorts of in game settings that people have suggested but I've not found one that works. I would like to add I'm playing on DCS: Steam Edition and have to play through steam VR so I'm not sure if that will have any relevance. Thanks for taking the time to read.
edmuss Posted January 10, 2022 Posted January 10, 2022 I believe that DCS can natively use the oculus runtimes and they're faster than steamvr with the quest, I'm on WMR myself so that may or may not be correct! Check your render resolution on the headset, I find anything much less than 90% makes the hud text start to become indistinct and need to lean in to read it quickly. Using kegetys vr shader mod can help a lot with the text clarity if you turn the albedo supersampling up. Also check that you have texture filtering turned up as high as possible. Also there is a VR specific zoom which can help, there's two stages which I bind to the pinky switch on my warthog throttle, backwards for zoom which is perfect for concentrating on mfds and hud and forwards for spyglass zoom which is effectively a telescope. Generally my VR experience is similar to 1080p details wise apart from more shimmering and less performance, clarity in the G2 is excellent all round. Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat Shoehorned into a 43" x 43" cupboard.
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