DirtyMike0330 Posted January 11, 2022 Posted January 11, 2022 Hey all - I moved my setup to a new room and this time I have my monitor offset to the right (so I can walk around behind it and get to a closet) - I seem to be having issues maintaining 6dof in the new area and I'm wondering: 1. When doing the WMR seated setup, should I point the G2 straight ahead (basically in-line with the UFC and MFDs since I'm sitting) or do I need to point it at the monitor? Or the PC, which is located 90 degrees to the right of the seat off-camera. 2. Any issues with the black curtain and white wall straight ahead? I had no 6dof issues in the last room I had this in so I'm sure it is something simple, thanks. PC: ASUS TUF 4090oc - Ryzen 7950X3D - 32gb DDR5 6000 - Quest Pro Sims: DCS, IL2, MSFS Pilot Skill: Drunk guy from Independence Day RIO Skill: Goose (post neck-break)
Brainfreeze Posted January 11, 2022 Posted January 11, 2022 definitely point straight ahead of you when setting default position. Where your screen or PC is is irrelevant. all the headset wants to know is where do you naturally look when flying. Provided you have enough ambiant light the black curtain should not matter really but you can always check by opening it. 1 i9 14900K / 64GB / RTX 4090 / Varjo Aero / Winwing Orion2 + F15EX / Virpil Wrbrd + Alpha Stick + ACE pedals
DirtyMike0330 Posted January 11, 2022 Author Posted January 11, 2022 Ok thanks, I will set it up again later and make sure I'm straight ahead. I may end up just reinstalling everything related to WMR and the G2 because I am having a persistent issue in "the other flight sim" where, if I look to the right or left, I only see empty cockpits unless I move my flight stick slightly in that same direction, at which point the pilots show up in the cockpits. (also applies to smaller ground targets). I am guessing that is something related to alignment, but I'll have to tinker some more. PC: ASUS TUF 4090oc - Ryzen 7950X3D - 32gb DDR5 6000 - Quest Pro Sims: DCS, IL2, MSFS Pilot Skill: Drunk guy from Independence Day RIO Skill: Goose (post neck-break)
edmuss Posted January 11, 2022 Posted January 11, 2022 (edited) You might need more defining features for WMR to fully visualise the play space, try adding a poster to the white wall and possibly pin a sheet of paper to the black curtain to test. Lighting looks fine, mine tracks 6DOF in much lower than that. Edited January 11, 2022 by edmuss 2 Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat Shoehorned into a 43" x 43" cupboard.
=475FG= Dawger Posted January 11, 2022 Posted January 11, 2022 6 minutes ago, edmuss said: You might need more defining features for WMR to fully visualise the play space, try adding a poster to the white wall and possibly pin a sheet of paper to the black curtain to test. Lighting looks fine, mine tracks 6DOF in much lower than that. I agree. Not enough stuff close to the headset for it to be able to triangulate its position 1
DirtyMike0330 Posted January 11, 2022 Author Posted January 11, 2022 9 minutes ago, edmuss said: You might need more defining features for WMR to fully visualise the play space, try adding a poster to the white wall and possibly pin a sheet of paper to the black curtain to test. Lighting looks fine, mine tracks 6DOF in much lower than that. Thanks, I will hang some stuff! It occurs to me now that I did have plenty of "track-able" things up in the last room and no black curtains in front like that, so that is likely the issue here PC: ASUS TUF 4090oc - Ryzen 7950X3D - 32gb DDR5 6000 - Quest Pro Sims: DCS, IL2, MSFS Pilot Skill: Drunk guy from Independence Day RIO Skill: Goose (post neck-break)
edmuss Posted January 11, 2022 Posted January 11, 2022 I think it's the outline of things it picks up on and tracks, where there is a perceptible depth difference then it can map one objects movement relative to another and the headset. The G2 with it's 4 cameras is massively more robust in tracking than my old 2 camera lenovo given the same environment. 2 Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat Shoehorned into a 43" x 43" cupboard.
Brainfreeze Posted January 11, 2022 Posted January 11, 2022 I have a similar setup in a totally white room with nothing around except for the obutto cockpit and the G2 tracks fine in it. Worth trying posters etc though. 1 i9 14900K / 64GB / RTX 4090 / Varjo Aero / Winwing Orion2 + F15EX / Virpil Wrbrd + Alpha Stick + ACE pedals
M1Combat Posted January 11, 2022 Posted January 11, 2022 You might also turn the brightness down on that monitor... It may be just the pic but it's appears to be putting out a LOT of light and might be distracting to the cameras regarding allowing them to adjust the brightness of the image they're trying to process. 1 Nvidia RTX3080 (HP Reverb), AMD 3800x Asus Prime X570P, 64GB G-Skill RipJaw 3600 Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis)
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