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Posted
1 hour ago, DD_Friar said:

or is it another dark art to expose the correct descriptions.

I hear that swinging a dead cat thrice around your head at midnight may help.

This is, unfortunately, a long-standing disappointment with ED, and their lack of enthusiasm in supporting customers and content creators. The link you are using (mr. skortch)  is the best we have, and it's again a privately maintained -- thank you!).

You may be lucky finding the Stinger in the "Air Defense" folder: https://github.com/mrSkortch/DCS-miscScripts/blob/master/ObjectDB/Air Defense/Stinger manpad GRG.lua

 

Posted

@cfrag - I have just re-read (RTFM) and see I should use "type name" as the code to use.

Visit the Dangerdogz at www.dangerdogz.com. We are a group based on having fun (no command structure, no expectations of attendance, no formal skills required, that is not to say we can not get serious for special events, of which we have many). We play DCS and IL2 GBS. We have two groups one based in North America / Canada and one UK / Europe. Come check us out. 

Posted

Salute @cfrag 

I am trying to modify one of our existing missions to add in the new JTAC functionality. I have taken the scripts from your demo mission and added them into this one, however, I can request the troops (as seen in the picture below) but I do not get the option to "load". What am I missing or possibly not set up correctly please?

image.png

Visit the Dangerdogz at www.dangerdogz.com. We are a group based on having fun (no command structure, no expectations of attendance, no formal skills required, that is not to say we can not get serious for special events, of which we have many). We play DCS and IL2 GBS. We have two groups one based in North America / Canada and one UK / Europe. Come check us out. 

Posted (edited)
18 minutes ago, DD_Friar said:

What am I missing or possibly not set up correctly please?

It looks as if you are trying to load that guy into a Gazelle. That's not a troop transport by default. Also make sure that its type is among the loadables

Edited by cfrag
Posted (edited)
15 minutes ago, cfrag said:

It looks as if you are trying to load that guy into a Gazelle.

I have accounted for that

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image.png

Edited by DD_Friar

Visit the Dangerdogz at www.dangerdogz.com. We are a group based on having fun (no command structure, no expectations of attendance, no formal skills required, that is not to say we can not get serious for special events, of which we have many). We play DCS and IL2 GBS. We have two groups one based in North America / Canada and one UK / Europe. Come check us out. 

Posted

I am new to your DML program and I am trying to setup a mission for Helo's and A-10's.  The point of the mission is to locate a speacial person within the city and extract them.  I am looking to have CH-47's drop off teams of infantry in a city full of insurgents and then take off and loiter around.  They will be waiting  a set time for the team to find said person before being called back in for extraction.  During this time I want random convoys and troops to spawn around the town and try to enter city to take out he infantry there.  After set time radio call goes back out for extraction and the choppers have to land extract then leave back to their FOB.  Can you help me figure out how I can get this to work? Do you have a discord we could talk?

 

Posted

@mech79, Welcome to the World of DML.

I am afraid to say that as a newbie to DML, for the above mission, not only are you jumping in at the deep-end, I would also suggest you are doing it with no trunks and the water is full of sharks! plus your arm band swimming aids have a leak.

As a well established user of DML who quite likes to make @cfrag's life difficult by suggesting new features and functionality for DML, I think even I would struggle to put such a complicated mission together.

The scenario you describe would require you to use multiple modules and have a strong understanding of how "Yellers" and "Listeners" work.

AI routing through towns is something of dark art and nothing to do with DML, that little chestnut lays firmly at the feet of ED. I have tried sending troops into built up areas before only to have them find there way into a court yard and then are seen to be ever going round in circles not being able to get out.

Is this for single player or are you thinking of playing it with squad mates? with each player taking on a role?

 

Visit the Dangerdogz at www.dangerdogz.com. We are a group based on having fun (no command structure, no expectations of attendance, no formal skills required, that is not to say we can not get serious for special events, of which we have many). We play DCS and IL2 GBS. We have two groups one based in North America / Canada and one UK / Europe. Come check us out. 

Posted
11 hours ago, DD_Friar said:

@mech79, Welcome to the World of DML.

I am afraid to say that as a newbie to DML, for the above mission, not only are you jumping in at the deep-end, I would also suggest you are doing it with no trunks and the water is full of sharks! plus your arm band swimming aids have a leak.

As a well established user of DML who quite likes to make @cfrag's life difficult by suggesting new features and functionality for DML, I think even I would struggle to put such a complicated mission together.

The scenario you describe would require you to use multiple modules and have a strong understanding of how "Yellers" and "Listeners" work.

AI routing through towns is something of dark art and nothing to do with DML, that little chestnut lays firmly at the feet of ED. I have tried sending troops into built up areas before only to have them find there way into a court yard and then are seen to be ever going round in circles not being able to get out.

Is this for single player or are you thinking of playing it with squad mates? with each player taking on a role?

 

This was for multiplayer and as far as AI, I was going to put clone zones ad multiple locations outside the city and then just had their waypoint in the city.  What I want is to randomly have enemy spawn in surrounding forests and town and then just head towards the town we dropped troops off in.  Then the apaches and A-10s would defend the town trying to keep the enemy out.  If to many enemy got into the zone of the city then the mission would fail, but I don't want them to start spawning until the Team is dropped off by the transport helo's.

Posted

@mech79

Ok, so for the random enemy troops spawning;

You could use a pulseFlag that triggered a delayFlag that had a range of times for example 60-90 (anywhere between 60 and 90 seconds). At the end of the delay it triggered a RNDFlag that had a number of clone locations as the flags (locn1,locn2,locn3 for example)

For enemy breaching city defences;

You could use a unitZone, set to be looking for red ground forces. Each time a group entered a flag was triggered. The "Game Over" would be a messenger set to use the msgTriggerMethod at ">3" (quotes not required in the module) for example. This would mean that the message would trigger only if the flag got to 4.

If you wanted a "hard end" then use the standard DCS trigger of end mission as well.

To have the action only start once the troops have been dropped off;

I would use a LZ and trigger a flag on the landed! parameter, the pulseFlag would start on that trigger. You could try linking the LZ to the helicopter that way if the helicopter could land anywhere rather than in a designated zone.

Another way would be a unitzone that is looking for blue ground forces to enter that surrounds the town. Remember to turn the zone off once it has triggered the first time.

Hope this has helped with some ideas. These are not the definitive methods, others may have other ideas / preference but it is what came first to mind for me.

Visit the Dangerdogz at www.dangerdogz.com. We are a group based on having fun (no command structure, no expectations of attendance, no formal skills required, that is not to say we can not get serious for special events, of which we have many). We play DCS and IL2 GBS. We have two groups one based in North America / Canada and one UK / Europe. Come check us out. 

Posted

im trying to recreate the demo - helo trooper.miz into my mission but it will not load the Radio Menu, 

is this because im already using the radio menu

 the only change i have made is the country to 2 for usa.

and changed the troops to usa. 

this toolbox is great and given me some great ideas to improve our training and mission maps 

Please advise on how i can fix this 

Posted
Just now, Penfold-88 said:

im trying to recreate the demo - helo trooper.miz into my mission but it will not load the Radio Menu, 

is this because im already using the radio menu

When the miz starts up, the various modules usually print out some diagnostics, and errors if something goes wrong. 

Can you have a look at the messages DML puts up during miz start (if you erase them at miz start, you can go to message history) to see what DML is complaining about? That could already help you fix it. 

If that doesn't work, we can always look at screenshots from your trigger zone setup (look closely for typos, DML is as unforgiving as my elementary school teacher, a veritable Ms. Wormwood, here), and if all fails, post a simple version of your miz (without any mods), and we can try and find out what's going wrong.

Posted (edited)

@cfrag thank you for your quick reply this is the start up list ive pretty much copy and pasted your demo file for the mission for now other than coalition change

Screenshot 2025-01-15 141858.png

Edited by Penfold-88
Posted
14 minutes ago, Penfold-88 said:

it will not load the Radio Menu, 

So we see that radioMenus (the module) did load correctly - we already are 90% there 🙂

Let's see the zone that you built to display a menu, check all spelling and then see if and why it does not display. Can you check for simple spelling, and then (if all checks out), post a screenshot from the trigger zone's attributes?

Posted

Oh, wait. Are saying that inside an aircraft (helicopter) you cannot see the menu for helo troops? 

In that case, please make sure that the helicopter that you are using is one of the helicopters that is a 'legal' troop transport, and if not, change the config zone so that it becomes one.

Posted

To get to the bottom of this, let's remove some variables:

remove MIST and CSAR, as these are scripts that have nothing to do with DML.

Then, when you are inside the Huey, when you go to Communications->OTHER (and remember, it is inside the OTHER tree), what menus do you get? There now should be HeloTroop's "Airlift Troops..." menu. In the "Other..." tree.   

Posted

@cfrag

Please may I ask, are you still reviewing the work you did on my drivable "JTAC" scenario?

@Penfold-88

In DML we do not run the script file, the script should be in the mission.

Use the "DO Script" option NOT do script file

Visit the Dangerdogz at www.dangerdogz.com. We are a group based on having fun (no command structure, no expectations of attendance, no formal skills required, that is not to say we can not get serious for special events, of which we have many). We play DCS and IL2 GBS. We have two groups one based in North America / Canada and one UK / Europe. Come check us out. 

Posted
Just now, DD_Friar said:

are you still reviewing the work you did on my drivable "JTAC" scenario?

Apologies, I thought that this was closed. What item still needs resolution?

Posted
1 minute ago, cfrag said:

I thought that this was closed. What item still needs resolution?

IIR you mentioned that you had a lot of changes to dcsCommon(?) and were going to put out a new version?

null

image.png

Visit the Dangerdogz at www.dangerdogz.com. We are a group based on having fun (no command structure, no expectations of attendance, no formal skills required, that is not to say we can not get serious for special events, of which we have many). We play DCS and IL2 GBS. We have two groups one based in North America / Canada and one UK / Europe. Come check us out. 

Posted
Just now, DD_Friar said:

you had a lot of changes to dcsCommon(?) and were going to put out a new version?

Indeed, scheduled for tomorrow.

Posted (edited)

If it was really possible I would "LOVE" to be able to use the drivable JTAC in my upcoming campaign, which I am looking to start on Thursday Small text as embarrassed to ask. 

 

Our posts passed on the internet - That will be excellent, many many thanks

2025 and Beyond video AND new version from DML, oh happy day!

Edited by DD_Friar

Visit the Dangerdogz at www.dangerdogz.com. We are a group based on having fun (no command structure, no expectations of attendance, no formal skills required, that is not to say we can not get serious for special events, of which we have many). We play DCS and IL2 GBS. We have two groups one based in North America / Canada and one UK / Europe. Come check us out. 

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