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Posted

Im posting this here as I'm not sure what the problem is other than it affects MOOSE. 

In short, I have created active playgrounds in the Caucauses, PG and Syria using Walders Skynet IADS integrated with the MOOSE A2A Despatcher and the Mission Enhancer Package.  The caucuses version probaly has the most objects followed by Syria. The average load is around 40 sam sites (controlled by the IADS), 2 CAPS, an AI Jammer and an AI awacs. 

In the PG and Caucuses I can reliably have the A2A Despatcher perform CAPs no matter how I propulate the mission. In syria however the A2A Despatcher element simply stops working with seemingly random actions (could be the addition of a static object, a drawing oject, an few extra SAMs. 

Both PG and Caucauses seem pretty robust in what I throw at them but Syria is akin to walking on eggshells.  I have 32GB RAM and know Syria is a sod for eating most of that. 

Do wiser minds have any words of wisdom or experience of this? 

MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. 

Gear: MFG Crosswinds, Warthog Throttle, Virpil T50CM gen 1 stick, TIR5, Cougar MFD (OOA), D-link H7/B powered USB 2.0 Hub all strapped to a butchered Wheel stand pro, Cushion to bang head on, wall to scream at.  

Posted (edited)

Mine just stopped working last weekend and I can’t find any issue. Does yours run your tactical display and just not generate any flights? I tried not doing CAP flights and only doing GCI dispatched but that didn't seem to work either. 

Edited by Paladin1cd
Posted

Initally the Tactical display feature wotked. Then it didnt but the CAPs still worked. Then the CAPs stopped. Sometimes the QEFs take off, sometimes not (although the trend tends to a one way street of degredation with no return)

The PG mission stopped working after my OP and 4 days of working perfectly, the Caucauses still works at the moment. 

I rebuilt a Syria mission from scrath and it worked. Next day it didnt. I rebuilt a mission in PG from scratch without MEP not only did the CAP fail but the Skynet display failed to work from the outset.

So far, even if the A2AD isnt firing, the Skynet worked however in the last PG mission I set up,  I couldnt be sure if that also failed as the output showed only the first line of the IADS (its name) and nothing else. 

I have another DCS issue where the game shows "not responding" in the Task Manager every few seconds. I dont know if the isues are linked and cant really spare the time to check at the moment as I have a very poorly dog I need to watch like a hawk.  

I dunno if its Moose, Skynet, DCS, me or what. THe attraction of scripts has somwhat dimmed  and as a single player,  I'll likely avoid them in future missions and go back to ME functions and triggers (not that they are 100% reliable)

MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. 

Gear: MFG Crosswinds, Warthog Throttle, Virpil T50CM gen 1 stick, TIR5, Cougar MFD (OOA), D-link H7/B powered USB 2.0 Hub all strapped to a butchered Wheel stand pro, Cushion to bang head on, wall to scream at.  

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