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Boosterdog

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About Boosterdog

  • Birthday January 1

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  1. One of the best promo video's Ive ever seen for.....well.....anything. All hail Heatblur
  2. No but im pleased to report that the stuttering also exists to a degree in full screen exclusive since 2.9 as well so you aint missing out right now.
  3. Id be happy for anything Hip. Never fully enjoyed Helos in Syria due to the awful LODS on some map structures and some common trees though. Dunno if that has improved of late
  4. Im sufficiently inspired with confidence to suspend my self imposed purchase ban. Nice job.
  5. Ive done liveries for 3 VVS units. Sadly, The inflexible BORT system of DCS doesnt play nice with VVS aircraft in both fornt or position, kinda making the whole thing a bit pointless.
  6. Hi, Ended up doing a whole new template from scratch. Seemed more appropriate to start a new thread for it here: This doesnt take away from Vond's work. Simply adds more options to anyone who wishes to skin the A20G.
  7. Hi This is a link to my Template for the A20G. A20G DCS V2 15/10/23 Added VVS Layers to represent aircraft from 48, 452 and 640 bap (skins posted in User files Section) Added wider Red Walkway makings, corrected to compensate for skin warpage on inner wings Improved chipping and weathering to walkways Improved worn anti slip walkway Added shading to leading edges of elevators, ailerons and rudder I started out with the intention of adding layers to Vonrd’s template but as things developed, I ended up building something completely new from the base Alpha and UV grid. Many of the layers are from my previous projects from this, other sims and also from around the internet. Whilst I’ve spent hours editing and fitting these to the project, I cannot claim ownership of the original work in many cases. About 50% is mine, 50% not. Ive only produced the Diffuse layers. I found the Normal and Roughmets from the stock fine for me and, to be frank, I do not understnd roughmets yet and didnt want to learn right now!. If anyone wants to produce their own I have hopefully given them enough layers to do so. Any of these layers will work with Vond’s template and vis versa. Add and detract as you wish. Its all about personal preferences. SKINS The following skins can be found in the User Files Section USAAF ETO users, the 409th, 410th and 416th BGs. There are skins representing each group’s aircraft in pre-D-Day, D-Day and Post D-Day markings. 409th BG https://www.digitalcombatsimulator.com/en/files/3333210/ 410th BG https://www.digitalcombatsimulator.com/en/files/3333211/ 416th BG https://www.digitalcombatsimulator.com/en/files/3333212/ VVS Skin Pck for 48, 542 and 640 bap. https://www.digitalcombatsimulator.com/en/files/3333348/ For info, The 409th (denoted with a Yellow Rudder) consisted of the following Squadrons (Codes on Brackets) 640th (W5) 641st (7G) 642nd (D6) 643rd (5I) The 410th (denoted with a Black and White barred rudder) consisted of the following Squadrons 644th (5D) 645th (7X) 646th (8U) 647th (6Q) The 416th (denoted with a white rudder) consisted of the following Squadrons 668th (5H) 669th (2A) 670th (F6) 671st (5C)
  8. Thank you for the template @II.JG1_Vonrd. @NineLine I dont really get why the templates for aircraft in the asset pack are not made available given the limited livery options shipped. Its just a file afterall.
  9. Im going to try and add a little detail to the panel lines, rivets and hatches. Can anyone point me to the edm for A20 for the model viewer please?
  10. Sometimes there is a thought that creeps in that says "its been done - i wont bother" - in the case of generic skins I think the more the merrier as each skinner has their own way of doing things which gives a nice variance. @II.JG1_Vonrd thanks for the template link
  11. Id be interested too Vonrd and thanks for the work and offer.
  12. Did you try the Alt enter thing?- thats really the only thing that stops stutters for me in DCS.
  13. @Reflected couple of things with the nvidia settings that may or may not help triple buffering. That’s an open gl thing not a dx thing. It’ll either have no impact or some say a negative impact if turned on. Fast sync. A 3070 is perhaps not quite enough to produce the frames required to use this feature fully especially in heavy load situations. Without the system being able to produce 120fps (assuming a 60hz refresh rate) consistently from the game engine it could cause uneven frame pacing which you’ll see as stutter The lower the output the worse the problem. Head tracking compounds this as the motion refresh is constant but the frame pacing isn’t. I’ve never got on with anything but standard vsync due to this Your mileage may vary though as some swear it’s better when logic says it shouldn’t be Frame capping at 60 or 59. Never done anything but worsen the situation for me Atl enter into exclusive full screen. This is the main thing that I find helps stutter. Without it DCS is unenjoyable for me. Sadly and for no apparent reason ED took it away several patches ago but there are partial workarounds if you are in 2D and don’t need to tab into other windows. Search for the subject in the forums. There’s a thread with the solution but it’s a bit convoluted and the golden post may be difficult to find. PM me if you are interested and I’ll dig out the steps
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