J-man Posted January 28, 2022 Posted January 28, 2022 (edited) EDIT: I´ve just read the update post from yesterdays update and found this: "M14 - Altered engagement on task 1 to compensate for AI ground troops accuracy improvement" If the infantery got more accurate, that might explain why they are now able to destroy the convoy in the time it takes to line up for the next gun run... In that case you should probably adjust the amount of enemys here aswell. And maybe split the large waves into multiple smaller waves, to avoid these Damadge Spikes that occur now if a large wave spawns while the player is over the IP... Original Post: I retried Mission 08 3 times now, and it always fails the CAS Task where the player is supposed to do gun runs east of hammers position. Even if I literally nuke the area, the enemys just respawn by the time I lined up over the tower for the next run. I wiped out everyone on the ground, but the 30 seconds until I can fire again are enought for them to respawn and kill the convoy! As you can see on the screenshots and the track, I killed everyone and still failed the task because they respawned and killed the friendlies before I was cleared hot again... Track: https://www.dropbox.com/s/gxpqx7clxyfc187/Tacview-20220128-003756-DCS-Persian Freedom TK 8 FINAL.zip.acmi?dl=0 Please let me know what is expected of the player here or if this is unintended and will be changed. Edited January 28, 2022 by J-man
J-man Posted January 28, 2022 Author Posted January 28, 2022 Here is another Track: https://www.dropbox.com/s/7xts4m3uauu0zgn/Tacview-20220128-044016-DCS-Persian Freedom TK 8 FINAL.zip.acmi?dl=0 Once again, the enemy respawns when I am near the IP and wipes the friendlies out before I am in range. They take down ~70% of the convoy in mere seconds!!! Check 11:41:27 I played this attempt with markers enabled to see when they respawn, but even knowing about the damadge spike, it is just impossible to avoid loosing the convoy to newly spawned troops!
ChillNG Posted January 28, 2022 Posted January 28, 2022 5 hours ago, J-man said: EDIT: I´ve just read the update post from yesterdays update and found this: "M14 - Altered engagement on task 1 to compensate for AI ground troops accuracy improvement" If the infantery got more accurate, that might explain why they are now able to destroy the convoy in the time it takes to line up for the next gun run... In that case you should probably adjust the amount of enemys here aswell. And maybe split the large waves into multiple smaller waves, to avoid these Damadge Spikes that occur now if a large wave spawns while the player is over the IP... Original Post: I retried Mission 08 3 times now, and it always fails the CAS Task where the player is supposed to do gun runs east of hammers position. Even if I literally nuke the area, the enemys just respawn by the time I lined up over the tower for the next run. I wiped out everyone on the ground, but the 30 seconds until I can fire again are enought for them to respawn and kill the convoy! As you can see on the screenshots and the track, I killed everyone and still failed the task because they respawned and killed the friendlies before I was cleared hot again... Track: https://www.dropbox.com/s/gxpqx7clxyfc187/Tacview-20220128-003756-DCS-Persian Freedom TK 8 FINAL.zip.acmi?dl=0 Please let me know what is expected of the player here or if this is unintended and will be changed. The increased accuracy for the AI could be the problem. You'll never be able to kill all the enemy, I designed it so that as you kill a certain percentage of one group a new one will spawn. I wanted the player to have to make continuous attacks and keep this up until the armour arrives (about 10 minutes I think). This always worked well previously providing you kept the pressure on the enemy and suppressed them, but its certainly possible the AI change has made them too deadly, I'll do some investigating and update if needed. In the meantime you can still complete the mission even if the task fails, just with a lower score, and then replay it once its updated. Thanks for the report I'll keep you posted.
J-man Posted January 28, 2022 Author Posted January 28, 2022 11 hours ago, ChillNG said: ...but its certainly possible the AI change has made them too deadly, I'll do some investigating and update if needed. Thanks, I think I´ll wait until this gets fixed before continuing the campaign. It has been one of the best I´ve played in DCS so far. Also, is Ronnie compensating for something?
ChillNG Posted January 28, 2022 Posted January 28, 2022 48 minutes ago, J-man said: Thanks, I think I´ll wait until this gets fixed before continuing the campaign. It has been one of the best I´ve played in DCS so far. Also, is Ronnie compensating for something? Ha ha thats hilarious! Ok just tested and I got close to being successful but later on in the fight I make things escalate a little and at that point the AI just now overwhelms the friendlies. I've updated so it will be a lot more achievable now. It will be a month now until the next update so I'll provide the files to you here for now: https://drive.google.com/drive/folders/1qKscp843JB-6SbK8LsHUSjqMlEpbMXeY?usp=sharing Just drop these two files into your DCS INSTALL --> Mods -> Campaigns -> A10C Operation Persian Freedom folder and you'll be good to continue, the next update will replace the files with the official ones. Glad to hear you're enjoying the campaign!
J-man Posted January 28, 2022 Author Posted January 28, 2022 Thanks again, I appreciate the link to the updated files. 1
J-man Posted January 28, 2022 Author Posted January 28, 2022 Update: The Task is no problem anymore, now it worked on the first try. I just took a look at the Track file and noticed something REALLY MINOR that you might still want to know about, idk. When the center convoy spawns, they engage the hostile bmps the player is supposed to deal with for a short time. In my experience they usually take care of at least one bmp before holding fire, which may make the radio message talking of "3 bmps to kill" a little confusing. I assume that the 2 seperate Warriors are supposed to get killed and represent the casualties that are mentioned in the radio call and the main convoy is supposed to hold its position. However, the 2 seperate Warriors survive the bmp encounter and just drive past, while the convoy enages the bmps from a distance. Not sure if you count this as a bug or if it´s working as intended.
ChillNG Posted January 29, 2022 Posted January 29, 2022 11 hours ago, J-man said: Update: The Task is no problem anymore, now it worked on the first try. I just took a look at the Track file and noticed something REALLY MINOR that you might still want to know about, idk. When the center convoy spawns, they engage the hostile bmps the player is supposed to deal with for a short time. In my experience they usually take care of at least one bmp before holding fire, which may make the radio message talking of "3 bmps to kill" a little confusing. I assume that the 2 seperate Warriors are supposed to get killed and represent the casualties that are mentioned in the radio call and the main convoy is supposed to hold its position. However, the 2 seperate Warriors survive the bmp encounter and just drive past, while the convoy enages the bmps from a distance. Not sure if you count this as a bug or if it´s working as intended. Warrior 2-1 and 2-2 should hold position behind the armor until the BMPs are killed, Warrior 1 is the 'theatre' and should be destroyed. just tested it a couple of times and all seemed ok, the warriors held, so not sure if you encountered some random DCS AI error or not. Either way doesn't sound like it broke the mission so I'll keep an eye on it for now. Thanks for letting me know!
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