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Posted

My apologies if this was already brought up before, but is there any discussion for dynamic smoke/foliage based upon rotor wash, jet blast or explosions? It would be pretty amazing to see smoke move down and away from rotor wash or foliage on trees/bushes to move from the rotorwash of a  landing a helo. Not really a part of the intent of this topic but the dust/snow/grass cloud from helos needs a little TLC too. Just my 2 cents. 

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Posted

Are you deliberately trying to give my CPU and GPU a heart attack? I'm already pushing them to their limits!

That being said, I'm not overly interested in the chimneys or even the smoke markers, BUT I've often thought it would be nice top see larger, thicker and more persistent clouds of smoke/dust kicked up from bombs and missile hits. Look at any of the footage from recent years of fighting and you'll see huge clouds thrown up by weapon strikes that can linger over the impact point for several minutes, making it easier to pick out where the bomb hit by eye and also somewhat obscuring other nearby targets.

However, if ED decide to do this could they please hold off until we all have 4000 series GPUs and next-next-generation CPU's, as I reckon it would make my PC melt trying display a large battle in VR. 🙂

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  • 2 weeks later...
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