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Deactivate "decoration" groups after not needed a good idea?


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Posted

Like most missions I've seen, when I create mine I put some groups that, particularly on the beginning, will breath some life into airports or FARPs or whatever. Cars moving, aircraft taking off, landing. All that good stuff. My question is about performance. Should I be deactivating these units after they're not needed anymore? Cars that moved out of the picture and will not be seen anymore. Aircraft that landed on another airport that should not be visited on that mission. Or maybe this is negligible and should not be reason for concern. Just to put into perspective let's say about 10 groups with this decoration function.

Posted

I've not done any kind of robust testing on it, but from experience, yes.. sometimes it can be a performance hit. It depends on the objects used, how many players, what they're doing, what the rest of the mission is doing and scale.

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