icecold951 Posted March 4, 2022 Posted March 4, 2022 I've noticed this a while, and just doing a mission that repeated the problem. When I order a wingman to engage air defenses, he turns around and goes back out to make his launch from maximum range, rather than just fire from the current position which is just fine. It isn't exactly game breaking, but....It can cause problems for a strike package that expects the SAM to be gone.
Grimes Posted March 4, 2022 Posted March 4, 2022 It is a result of the reaction to threat option. Needs to be on evade fire or any other option less severe than that in order for the AI to engage more logically. Unfortunately it isn't considered a bug because it can be "fixed" by the reaction to threat option. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
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