fargo007 Posted March 6, 2022 Posted March 6, 2022 Sorry if this is reported already. In single player, setting up a sub to surface (e.g. the chinese type 93), travel along for a short distance and then submerge again works as intended. You see it rise up out of the water. In MP, running this on OpenBeta dedicated server, the sub remains totally invisible the entire time. No wake, no water disturbance and no object. Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
Grimes Posted March 6, 2022 Posted March 6, 2022 In a quick test the ship object existed, but there was oddity with the wake. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
fargo007 Posted March 7, 2022 Author Posted March 7, 2022 Yeah I didn't see it at all. Nor did any 15 of us flying the mission. I'll put up a test. Basically what I did was activate the sub group, have it surface at waypoint 1, continue on surface to 2, and then submerge to 3. Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
Grimes Posted March 8, 2022 Posted March 8, 2022 (edited) 58 minutes ago, fargo007 said: what I did was activate the sub group Activate might be the operative word here. However I still couldn't replicate it. Attached is the test mission I used. Uses the WW2 asset pack as I was checking all submarines. sub_sync_2_7_10.miz Edited March 8, 2022 by Grimes The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
fargo007 Posted March 8, 2022 Author Posted March 8, 2022 Thanks for helping me out. I'll reproduce more atomically and send a reproducer miz. Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
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