Blackwater Posted March 26, 2022 Posted March 26, 2022 Reference this post I dont know if it's the same issue he's having, but I can reproduce: Cyclic works fine when hands disabled, enabled causes jitter.
marosvarics Posted November 14, 2022 Posted November 14, 2022 Hi Same for me. Not even in Apache, but in Mig-21 and the freeware Grinelli's F22. Very sad, beacuse they are unplayable in VR (yeah I could use keyboards or mouse but I hope no one think seriusly..) Meantime other modules work flawesly for me: F-14, freeware Gripen JAS39.
RedHot Posted November 22, 2022 Posted November 22, 2022 I have exactly the same issue with the Hornet. Makes VR unplayable. Using the mouse is just not the same as using hand controllers to interact with the cockpit. This happened after upgrading to 2.8. Any tips for resolution comes highly appreciated
ED Team BIGNEWY Posted November 23, 2022 ED Team Posted November 23, 2022 Hi, please check your axis binds when your controllers are active you may find the stick on your controller is bound to the cyclic. if it is please unbind and retry. VR controllers for the AH-64D are work in progress currently and I have reported the issue with the collective. thank you Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
RedHot Posted November 24, 2022 Posted November 24, 2022 (edited) I looked up the Vive controller bindings in the DCS controls tab. It did not have any axis bindings. Tested again, but no joy. However, I found out that it is only the left hand controller which is the problem. When the right hand controller is on, and the left is off, everything works just fine. When the left hand controller is on, the stick starts flickering again. After checking that all Vive bindings in DCS were deleted, I starter testing bindings set up in steam vr. I stripped out everything from the DCS app spesific binding configuration (only left grip laser pointer and trigger click). This did also not fix the problem. Then I did the same stripping of bindings for the Steam VR app and Steam Home and VR Dashboard apps. Same result. No joy. So far, it is clear that the problem is the left hand vive VR controller. Something with its configuration is messing with DCS, and makes the stick flicker and the game unplayable in VR. please help.......... PS. Flying the Hornet using a Thrustmaster Warthog Throttle and F-18 stick Edited November 24, 2022 by RedHot
Viper19ca Posted March 24, 2024 Posted March 24, 2024 THE FIX FOR CONTROLLERS INTERFERING WITH A REAL LIFE HOTAS !!!!! With the the hand controllers active, go to SETTINGS and clear the Pitch and Roll axis binding from the hand controller. Problem solved. If you are using the virtual stick and throttle this is obviously not a fix for that use case. I am using an Oculus Quest 2 and X56 HOTAS. This is the problem I was experiencing: When in VR, using the left controller in any mode, the controller interferes with the X56 joystick until the controller's internal timer deactivates it. It doesn't interfere with the throttle. Once the controller is deactivated (times out) the stick returns to full function. I have noticed that there is some partial function when the left controller is active. Seems like the saturation of the joystick controls are severely reduced while the left controller is active, they are basically competing with each other. If setting the right controller as the only controller or when both are enabled, and I only use the right controller, there isn't any interference with the joystick or throttle. So the left controller is the only side interfering with the joystick, and only when it is actively being used, until it times out and returns to an inactive state. Makes sense as both the joystick and left controller and bound to the pitch and yaw axis.
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