SmukY Posted December 15, 2008 Posted December 15, 2008 (edited) Problem solved a long time ago and this topic can be deleted. Edited October 3, 2010 by SmukY Helicopters don't fly, they just subdue the air. [sIGPIC][/sIGPIC]
RvETito Posted December 15, 2008 Posted December 15, 2008 I would call the stuttering child decease, not sure if something can be done about. As for the rotors, your helicopters looks like it should- bades flapping and rotor cone inclination. You don't see that on the AI's and other human controlled aircraft in multiplayer. By design. "See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89. =RvE=
SmukY Posted December 16, 2008 Author Posted December 16, 2008 I'll be happy for any possible solution ... Helicopters don't fly, they just subdue the air. [sIGPIC][/sIGPIC]
Feuerfalke Posted December 16, 2008 Posted December 16, 2008 Yeah, it's a real pitty those flaws from LockOn 1.0 are back in, after all these years and the community fixes. Same for the always enabled ForceFeedback routines... I guess the best way is to adapt the FPS-Tweak-Mods created for LockOn. Just wait a few more weeks, the first mods are already becoming available for BS. MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
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