canadianmann07 Posted April 16, 2022 Posted April 16, 2022 I personally really need multicore/multithreading to be supported and am sure that many others do as well! I will spawn on the deck of a carrier for example and there can't really be a bunch of aircraft on that deck on most servers or else the game will crash at some point before I even get a chance to hook up to a catapult. And I turned down my graphics settings in the game in attempt to alleviate some of the crashing and latency. With lowering those settings you loose picture quality though. We shouldn't have to spend x amount of $$$ on modules and not be able to use them effectively or at all in some cases. In a lot of cases I have to set my resolution to 1360x 768 just to stay on a server if I am able to launch off a carrier.
SkateZilla Posted April 17, 2022 Posted April 17, 2022 Mods Please move Above to bug reports section. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Limaro Posted April 17, 2022 Posted April 17, 2022 (edited) Being here just with my phone, short quick things to check: - rename your Scripts-Folder in dcs saved games. Just to verify that tacview or srs are steeling power (especially as yor pc is not extremely performant). - Check with the performance overlay of nvidia which of Gpu or Cpu workload which of both is limiting factor. That may help to see the bottleneck. Edit: question: du you have 3 Memory Bars?! Edited April 17, 2022 by Limaro Windows 11 Pro 64Bit - AMD Ryzen 5800X3D - AMD 6900 XT - 64 GB RAM VPC MongoosT-50CM2 Throttle, VPC WarBRD Base, VPC MongoosT-50CM2 Grip
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