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Making tree removal by FARPs optional  

10 members have voted

  1. 1. Should tree removal by invisible FARPs be made optional?



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Posted (edited)

The concept of the invisible FARP is great, especially now with the implementation of WW2 vehicles as support vehicles. However, because of the automatic removal of trees, FARPs are still kind off useless for realistic WW2 missions. I see the main usage for FARPs in WW2 missions as camouflaged roadside bases, and this usage is impossible to achieve if all trees within the rearming/refueling range of the FARP get removed. It would be great if the tree removal function could be made optional. 

Edited by Night Owl
Posted
7 hours ago, Night Owl said:

The concept of the invisible FARP is great, especially now with the implementation of WW2 vehicles as support vehicles. However, because of the automatic removal of trees, FARPs are still kind off useless for realistic WW2 missions. I see the main usage for FARPs in WW2 missions as camouflaged roadside bases, and this usage is impossible to achieve if all trees within the rearming/refueling range of the FARP get removed. It would be great if the tree removal function could be made optional. 

 

Ah, dont worry, they'll be hidden in the long grass anyway.  Its not ideal but remember that the FARP has a radius around which the vehicles can be placed and still work. I think it was 100M. Sometimes, offsetting the FARP away from the trees helps to keep more of them intact though its very hit and miss and compouinded by the fact tress delete in chunks not individually.  

I do agree that an option or additional non destructive Invisible FARP would be a good thing. For me not being able to replicate the 70s promo films of Harriers operating in the German and Norweigan Woods was always a bit of an annoyance

  • Like 1

MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. 

Gear: MFG Crosswinds, Warthog Throttle, Virpil T50CM gen 1 stick, TIR5, Cougar MFD (OOA), D-link H7/B powered USB 2.0 Hub all strapped to a butchered Wheel stand pro, Cushion to bang head on, wall to scream at.  

Posted (edited)

Yeah I tried playing with the distance, didn't really work. Also because it does not remove trees every time consistently, but with repeated running of the mission it will, which makes it quite difficult to test. No I just don't really see the point of it, as there is already a "remove map objects" trigger action that does the same thing, I believe most mission makers would prefer to have more control over tree removal by using this customisable function than automatic removal by the FARP. 

Or as someone else has suggested, two FARPs would be awesome, one that does remove trees and one that doesn't. 

Edited by Night Owl
Posted

Not sure who could vote "no" to an option that wouldnt affect them if they didnt use it but.................... 🙂

The oddities of the ME in terms of object removal is indeed a doozy for FARP/Roadbase creatiors. 

  • Like 1

MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. 

Gear: MFG Crosswinds, Warthog Throttle, Virpil T50CM gen 1 stick, TIR5, Cougar MFD (OOA), D-link H7/B powered USB 2.0 Hub all strapped to a butchered Wheel stand pro, Cushion to bang head on, wall to scream at.  

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