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Hornet AI fires AIM-120 at ground units, won't guide LGB's (same track)


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08:24:00 After firing a Maverick at ground unit, AI then fires a AIM-120 at it too

08:33:50 AI drops laser guided bomb that doesn't guide (3x in a row)

This is a mission from a co-op campaign that I published a couple of months ago that I'm currently converting into a singleplayer version with a scripted AI wingman.  At first I tried making multiple changes to how the triggers and waypoints were set up for these two events to see if it would go away and nothing worked.  Then I gave up and deleted the unit and placed a new one and scripted it all over again, gave it a test run and it seemed to work fine.  Did a final test play tonight and both the issues are back.  I've tried to recreate both of those bugs separately with a similar setup on a blank slate but I can't get it to happen, it seems to be an issue with more complex missions. 

 

track uploaded to gdrive because it includes quite a few voiceovers and exceeds the 5mb attach limit

https://drive.google.com/file/d/1iJZKDDMYujExHWqE5J6iy8sRsV-b9Nwn/view?usp=sharing

 

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