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Posted

Anyone has a table to get sliders to work ?

 

Cougar here,

got the RNG-slider working (joy_slider1 on CougarControlPanel axis 3) but where to find the Ant Elev is a mistery to me. (CCP axis 4)

Posted (edited)

Not on my CH sticks, please help!!!

 

In the axis controls, I assigned the sticks and the game recognized the sticks when I added their inputs and tuned the axis, but when I go to the cockpit, the collective (assigned to the CH Throttle axis Z) does not raise the stick more than about 10%, then stutters and drops back down as I try to raise the collective. The Rudder pedals are assigned to the Rudder axis Z, and recognizes the inputs when tuning the axis, but the rudders are not working at all in the game and give response to the collective handle instead, at the same rate as the throttle (raises about 10% then stutters and drops back down).

 

Can someone please help me try to figure out what is happening here?

 

Thanks.

 

AKA_Goshawk

Edited by AKA_Goshawk
misspelling
  • ED Team
Posted (edited)

Looks like, you have the double assignments to some axis - check it, please. For example, your second input device.

 

See this picture http://forums.eagle.ru/attachment.php?attachmentid=21668&d=1227256791

Edited by USSR_Rik

Men may keep a sort of level of good, but no man has ever been able to keep on one level of evil. That road goes down and down.  
Можно держаться на одном уровне добра, но никому и никогда не удавалось удержаться на одном уровне зла. Эта дорога ведёт вниз и вниз.

G.K. Chesterton

DCS World 2.5: Часто задаваемые вопросы

Posted

Double assignments

 

Yes, I have both the throttle and pedals recognizing axis JoyZ, as shown below. But, these are the only axis the controllers will use in the game. I tried selecting all other axis in the add option, but only JoyZ will show input response when I go to test the controller.

How do I get the game to recognize the controllers differently? These assignments were made by the game when I moved the controller in the "ADD" menu.

 

http://home.comcast.net/~jp.herring/BlackShark.jpg

 

Thank you.

  • ED Team
Posted

Your assignment (as I see in attachment) is absolutely correct - "one action - one axis". BS input also recognize different controllers and different axis correctly.

 

Hmm, let me think. Let scroll your picture to right (after MOUSE column) - I suggest, you have TIR or another device.

 

the collective (assigned to the CH Throttle axis Z) does not raise the stick more than about 10%, then stutters and drops back down as I try to raise the collective
- this is the typical symptom of double assignment.

 

Do you flight REAL mode?

Men may keep a sort of level of good, but no man has ever been able to keep on one level of evil. That road goes down and down.  
Можно держаться на одном уровне добра, но никому и никогда не удавалось удержаться на одном уровне зла. Эта дорога ведёт вниз и вниз.

G.K. Chesterton

DCS World 2.5: Часто задаваемые вопросы

Posted (edited)

Scrolled to the right

 

Thank you for the response. I scrolled the controls screen to the right and you can see that I do have a TIR assigned and recognized.

I do fly real mode!

 

http://home.comcast.net/~jp.herring/BlackShark2.jpg

 

Both the throttle and rudders have slider axis, which the game recognizes as the same axis, but different devices. So is this likely a hardware identity problem for my computer, or in the game software?

Thanks for the help.

Edited by AKA_Goshawk
added comment
  • ED Team
Posted (edited)

No suppositions.

 

OK. Lets move step by step. Disconnect ALL input devices excl. CH Combatstick. Check axis in game.

 

Connect additionally CH Pedals. Check.

 

Etc., etc. - add only one device per step.

 

Added. I see on your second screenshot (especially on horizontal scrollbar) - have you one more device (after TIR)? Please, scroll your device list to right once again.

Edited by USSR_Rik

Men may keep a sort of level of good, but no man has ever been able to keep on one level of evil. That road goes down and down.  
Можно держаться на одном уровне добра, но никому и никогда не удавалось удержаться на одном уровне зла. Эта дорога ведёт вниз и вниз.

G.K. Chesterton

DCS World 2.5: Часто задаваемые вопросы

Posted (edited)

A little closer to resolution now.

 

I disconnected the rudder and throttle controllers as you recommended.

I then started the game and insured neither showed in the game. They did not.

I then connected the rudder pedals and started the game. I went to the controls page and saw the rudder pedals available. I assigned the left and right rudder inputs to the pedals and they tested OK for the axis test. I then started a mission and found the rudders acted as the collective controls. They worked very effectively at this, giving full input. The joystick functioned fine during this time. However, I had no rudders in the game unless I used the keyboard Z and X keys.

 

I then disconnected the rudder pedals and connected just the joystick and the throttle. I assigned the throttle slider to the collective. I then started a mission and the throttle worked very effectively as the collective control.

 

I then exited the game and connected the rudder again with the other two controllers. I assigned the rudder controls to the axis, again noticing it saw the slider as Joy_Z, the same as the throttle slider. I started a mission and found the same problem as before, both the rudder and throttle trying to operate the collective.

 

With the rudders connected, the throttle and rudder pedals interfere with each other. Both are CH Products. Windows XP Pro recognizes both of these controllers as CH controllers and calibrates them just fine. I do not have any other games which have this problem, but have several flight sims installed.

 

I am using Intel-Core2-Duo, 2.13GHz, Soundblaster soundcard, NVidia 9800GT - 1GB DDR3, and all CH controllers (Combatstick, Pro Throttle, Pro Pedals all USB).

 

I have tried using the CH Program Manager by trying to assign a different axis to the rudder input, to no avail. Most of my attempts have been without the use of CH Program Manager.

 

Any further suggestions?

Edited by AKA_Goshawk
added more info
Posted (edited)

Problem resolved

 

I needed to go into CH's Control Manager and set up the sticks as a control manager setup, so it allows different assignments of axis for the three sticks.

That took care of the rudder problem and collective problem.

However, now the Combatstick movement causes the control stick in the cockpit to flutter when I push forward, pull back, or move it to the left or right, and does not go to the full range in any direction.

The control stick is assigned Axis X and Y and as you can see in the image.

The collective and rudders, however, are sharing the same assignment.

The three CH devices are no longer identified separately, other than Device 1, 2 or 3.

When I try to test the axis for either the throttle or rudder, neither controller moves the dot in the test screen, but they move the controllers in the cockpit. I do not know whether the throttle is device 2 or 3. Likewise, the rudder.

 

http://home.comcast.net/~jp.herring/BlackShark4.jpg

 

Thank you very much for the continuing help.

Edited by AKA_Goshawk
incorrect information
  • ED Team
Posted
Any further suggestions?
Uninstall CH software and check all axis in Windows Device Manager - for example, move pedals and see to Combatstick X, Y and Throttle, move throttle and watch pedals and combatstick axis etc.

Men may keep a sort of level of good, but no man has ever been able to keep on one level of evil. That road goes down and down.  
Можно держаться на одном уровне добра, но никому и никогда не удавалось удержаться на одном уровне зла. Эта дорога ведёт вниз и вниз.

G.K. Chesterton

DCS World 2.5: Часто задаваемые вопросы

Posted (edited)

Did that

 

I uninstalled the CH Control Manager software, disconnected the devices, restarted the computer and reconneccted the devices. Windows recognized the devices properly and they then calibrated OK.

I then tested to see if there was any interference between the devices and found none. The controls were rock solid with their inputs in the calibration process and no indications of interference with the other controlers being manipulated in their fullest extents during the individual calibration steps.

I then restarted the game and found each device showing, but there was no input visible for the rudder control.

 

http://home.comcast.net/~jp.herring/BlackShark5.jpg

 

I then went into the cockpit to test the controls. Here are two tracks I saved while testing the controllers in the cockpit.

 

http://home.comcast.net/~jp.herring/controls.trk (This file may save as a zip file, but change the extension to trk and you should be able to view it in the game. It is not a zip file.)

 

This first one shows the fluttering effect on the collective control when I use the CH throttle for this axis while the rudders are attached but no axis assigned to them. Near the end of the track, you are able to see the collective control raising slowly to its full extent and then dropping to the lowest level. This was done with the throttle controller fully pushed forward, then using the left rudder pedal, which raised the collective lever, and the right rudder pedal to lower the collective lever. As long as the throttle was pushed all the way forward, the rudder pedals worked to control the collective input very smoothly, even though the collective was assigned to the throttle stick.

 

A second track was done to show the same action again. The fluttering of the collective lever is what happens with just the use of the throttle controller, and then with the throttle controller pushed forward, the left rudder raises the lever smoothly, while the right pedal lowers it back to position.

 

http://home.comcast.net/~jp.herring/controls2.trk (Again, this file may save as a zip file, but change the extension to trk and you should be able to view it in the game. It is not a zip file.)

 

Very strange!!!

Edited by AKA_Goshawk
add more information. Found the trk files downloaded as zip files instead of trk files. They are not zip files.
  • ED Team
Posted

OK. Let's suggest, that some files are corrupted (or edited). Save your folder:

 

<GAME FOLDER>\Config\Input\Aircrafts\ka-50 in another place.

 

Delete all files in folders:

 

<GAME FOLDER>\Config\Input\Aircrafts\ka-50\joystick\*.*

<GAME FOLDER>\Config\Input\Aircrafts\ka-50\keyboard\*.*

<GAME FOLDER>\Config\Input\Aircrafts\ka-50\mouse\*.*

<GAME FOLDER>\Config\Input\Aircrafts\ka-50\trackir\*.*

 

Copy files from attached archive to above folders:

 

<ARCHIVE>\Ka-50\joystick\default.lua -> <GAME FOLDER>\Config\Input\Aircrafts\ka-50\joystick\ etc.

 

Make new assignment of axis in game options. Unfortunately, I can't reproduce this issue with 3 CH devices - but CH Fighterstick + CH Throttle + Saitek X52 + TrackIR works fine for me right now.

ka-50.rar

Men may keep a sort of level of good, but no man has ever been able to keep on one level of evil. That road goes down and down.  
Можно держаться на одном уровне добра, но никому и никогда не удавалось удержаться на одном уровне зла. Эта дорога ведёт вниз и вниз.

G.K. Chesterton

DCS World 2.5: Часто задаваемые вопросы

Posted

Update

 

After removing the files as you directed and going back to defaults, I then downloaded an updated version of CH Control Manager, version 4.5.

 

Before using the control manager, i calibrated the sticks, started the game and noticed the game recognized the three separate devices. However, I was unable to get the rudder to work as a rudder again, and it worked again as the collective controls.

 

I then removed the devices from the KA-50 folder and returned the folder to defaults.

 

I installed CH Manager version 4.5 and set up the sticks in Mapped Mode, where it sees all three devises and treats them as just one device.

 

After doing that, I restarted the sim and it recognized the three sticks as only one device, CH Manager and set up controls for each. I started a mission and everything seems to work fine now. I went into the cockpit to confirm, and that seems to have solved the problem.

 

http://home.comcast.net/~jp.herring/BlackShark6.jpg

 

Thanks again for the help.

 

Jim "AKA_Goshawk" Herring

  • 3 weeks later...
Posted

Throttle now does not work when I connect online.

 

Throttle now does not work when I connect online.

 

The controls work OK in offline mode. The sticks are programmed with mapped mode, and they have been calibrated.

 

When I go into an online server, the throttle no longer functions as the collective, or anything else for that matter.

 

Are these problems with the CH controllers in this game this prolific, or is there possibly something else going on with the game? Should I do a reinstall?

 

Thanks

  • 1 month later...
Posted

Resolution

 

I found through help with another squadmate using CH sticks that in order for the sticks to work properly, I needed to not only make sure I had the game updates in CH Manager and Track IR up to date but I also had to use the control manager to create a profile for thegame and use the crc file for stick assignments. I then needed to make sure that I did not have any other programs like Teamspeak or TrackIR using any of the keys needed to make the game conrols work, like the control and alt keys. If these were being used by Teamspeak or TraciIR, the game could not use them for control assignments. Thanks to all that responded to my cries for help. I really appreciate it! The problem has been resolved.

 

Terrific game!!

 

Gos

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