Mrgone Posted June 4, 2022 Posted June 4, 2022 Ver 1.1.2 has been working very well . . . I am impressed with the visual results! Prior to updating, I removed all files that I am aware which need removal and installed 1.1.3. WMR Portal now throws up a blue dialog box with the following message: "the app slate because the current immersive app doesn't. to use an app slate, return to your mixed reality home first support using app slate with it" Uh . . . The app slate does what because what doesn't? . . . This is a rather ambiguous . . . for me at least? Not familiar with this type of message . . . Any one seen this before?
slughead Posted June 5, 2022 Posted June 5, 2022 You don't need to remove any files when installing the OpenXR-Toolkit. What exactly did you remove? Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
Mrgone Posted June 5, 2022 Author Posted June 5, 2022 Hey there, thanks for responding, To make OpenXR Toolkit work the first place, my read and understanding was to in install OCXR_WMR_ACC currently v0.6.3 which contains the following: OBS pugin Folder D3DCompiler_47.dll opencomposite.ini openvr_api.dll That last file, openvr_api.dll, gets over-written by DCS during clean/repair anyway with the original file. The original being 584 KB in sized and the patched being 1.35 MB. The suggestion to clean/repair is also instructed while updating versions. These are the files to which I refer to as having removed. The second instruction is to uninstall OpenXR Toolkit v1.1.2 and then run the v1.1.3 msi installer. To which I did and subsequently all I have done. Reverting back to 1.1.2 works just fine. Also, the "OBS pugin" folder is packed as "OBS pugin" not, "OBS plugin"
slughead Posted June 5, 2022 Posted June 5, 2022 (edited) You’re on an old version of OCXR_WMR_ACC. I’m on the global installer/tool as I understood that the individual files method is not supported anymore. I’d advise you to switch. It’s possible that the current toolkit is not compatible with the old 0.6.3 openvr_api.dll. Follow the guide again to switch to the current opencomposite system (same tool, just a better method of deploying it). Edited June 5, 2022 by slughead 1 Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
Mrgone Posted June 5, 2022 Author Posted June 5, 2022 Well, that seems to work . . . I will have to play around with it a bit. If I open the menu in flight and close out, the screen becomes liquidy and distorted. Alt_Tab out and back again clears the liquid behavior but, the screen becomes jittery and stutters like having the wrong resolution. May in fact just go back to using Reshade for I am only looking for the color benefits. I have not suffered with image clarity nor FPS like the rest of the world seems to be. Thank you for you input... Big Help it was. Nothing is ever simple now is it.
slughead Posted June 6, 2022 Posted June 6, 2022 Turn off the stability if you have it enabled in the toolkit via the in-game menu. That might resolve your liquid/wobbly menu problems. Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
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