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Posted (edited)

Hi everyone,

 

Fox Bay helipad is currently unusable, there are 3D objects present (though none are accurate), but the helipad itself has rubble on top of it, making it unusable.

Here's the helipad in Google Earth:

oWs4mtk.jpg

You can see the octaganol helipad to the north and small paths leading to the south. To the east, next to the dirt road, there's a concrete pad (presumably for cargo), then following the path south, there's 2 small buildings (one on each side, with the eastern one further north) and at the southern edge there's a small fuel depot, with 2 small fuel tanks, with possibly a fuel line leading up to the helipad.

Here's the same place in DCS World (-camera 55.627373 0.438180 -63.067234 -cameradir 0.000000 -1.000000 0.000000):

oBVfPZA.png

  • The helipad is visible in the textures, but is instead a mound of rubble - making it unusable (even if you use the remove objects one trigger, the rubble will be present at the instant a mission starts, damaging whatever helicopter you start with).
  • Where the concrete pad should be is the ruins of a building.
  • The 2 small buildings are absent.
  • The fuel depot is instead a large building.
  • The dirt road looks like it should just about stop where the concrete pad is, but in DCS it curves all the way around.
  • There's a cluster of tanks where there shouldn't be anything (apart from TSW written on the ground)
  • There's trees where there aren't any
  • On the eastern side of the dirt road, there are buildings where that aren't there IRL.
  • There's an electrical object adjacent to the west, which there isn't there IRL.
  • There's a small, uncompleted structure in the bottom right of the image, which is just a flat texture.

Here's a view from the east, looking towards the east (camera position: -camera 55.619175 0.067104 -63.266495 -cameradir -0.021053 -0.288174 0.957347):

NqAHEW2.png

And here's another one, looking to the north (camera position -camera 55.553023 0.003905 -63.075165 -cameradir 0.962140 -0.083696 0.259387):

LbJw4fu.png

Edited by Northstar98
grammar
  • Like 3

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

  • 2 years later...
Posted

As of DCS 2.9.9.2280 new helipads have been implemented. However, at least some of them seem to be fictional.

In this case it's somewhat disappointing as the actual helipad at Fox Bay is still unusable:

75QUit5.png

KwoCS1v.png

sCXpJO4.png

  • Like 2

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

  • 3 weeks later...
Posted

will take a look thanks for reporting

  • Thanks 2

Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb

 

SPECTER



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Lead Terrain Developer / Texture Artist

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