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Posted (edited)

Somewhat minor issue, but I've noticed that the fuze in the Mk 20 Rockeye II model is wrong for how the weapon functions in DCS. It appears to have a Mk 339 timed fuze. This is a very distinctive fuze with the pinwheel arming vanes. It's a time release fuze, with two cockpit-selectable timers (the delay of each is set on the ground). IRL, the Mk 20 can use this fuze, but so equipped, it opens after a time delay, not at a given height.

 

As modeled in DCS, the Mk 20 should have either an FZU-39 or FMU-140 fuze, which look very different - they're both cylinders with a plastic radome. These are the radar altimeter fuze for cluster munitions; without that, there's no way for a Mk 20 to know its height for the "height of function" to work.

 

The Mk 339 is (I believe) correct for the GATOR mine, which IIRC is on the planned features list for the Hornet.

 

Of course, the height of function should also be adjustable in the ME or at least the rearm window, but that's a different issue and I believe already reported.

 

Source: https://www.globalsecurity.org/military/library/policy/navy/nrtc/14313_ch1.pdf

 

FZU-39 picture:

https://cat-uxo.com/explosive-hazards/fuzes/fzu-39-fuze

FMU-140 picture:

https://cat-uxo.com/explosive-hazards/fuzes/fmu-140-fuze

Mk 339 picture:

https://cat-uxo.com/explosive-hazards/fuzes/mk-339-fuze

Edited by AngelAtTheTomb
  • 3 weeks later...
Posted

Reported long time ago, I was told by BN or NL (I dont remember by whom exactly) that this is W.I.P.

I hope that now, when solved adjusting bomb fuze editing in mission editor for WWII bombs, the same thing will be done for all "modern" bombs and cluster munition.

 

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