Velvet Mark Posted July 17, 2022 Posted July 17, 2022 Hi all. Im trying to follow the beginners guide to making mods and upskill myself on all the various aspects. Having fun so far! The model Ive created in Zbrush (and imported into 3DS Max+ Exported to ModelViewer/DCS) has some sub division type curving on the edges, rather than hard edges. Any idea what's causing it? Added a couple of pics , one of the Zbrush Model, and one from the Model viewer. Its almost as if It has the "Default Shading" from Max applied to it and the parts look like the have been inflated It was made with quads mainly. The parts are currently un-creased. I can decimate to tris but I lose my ploygroups and the triangles are randomly spaced which doesn't look too UV friendly:/ Cheers Mark
razo+r Posted July 17, 2022 Posted July 17, 2022 Looks like you need to adjust the smoothing groups 1
Velvet Mark Posted July 17, 2022 Author Posted July 17, 2022 (edited) Thanks! - that was the keyword I was looking for! Think it was due to how I was importing it. Switched to Faceted and it looks like it should. Edited July 17, 2022 by Velvet Mark
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